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Author Topic: Grenade Launcher with Flechette is incorrectly set.  (Read 3580 times)

Wanderer

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Grenade Launcher with Flechette is incorrectly set.
« on: May 03, 2007, 08:30:25 am »
This would be the results, and the firing types, I get with flechette grenades in a launcher:



While damnably amusing... not exactly accurate. :)

Offline breversa

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Grenade Launcher with Flechette is incorrectly set.
« Reply #1 on: May 07, 2007, 01:55:27 pm »
So what's the problem ? Flechette grenades DO suffer from a rather wide spread (maybe a bit too wide though...).

Offline Zenerka

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Grenade Launcher with Flechette is incorrectly set.
« Reply #2 on: May 07, 2007, 02:27:35 pm »
Erm? Flechette ammo, you wanted to say. The exploding flechette grenade surely does not produce 100 new flechette grenades, but just 100 flechettes, don't it?

Wanderer

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Grenade Launcher with Flechette is incorrectly set.
« Reply #3 on: May 07, 2007, 05:00:44 pm »
Quote from: "breversa"
So what's the problem ? Flechette grenades DO suffer from a rather wide spread (maybe a bit too wide though...).


When I fire a 3 round burst, I don't usually expect to fire off 100 grenades, especially when they just decide to lie around the screen.  Bomb Squad!  We gots a job for ya!

Offline breversa

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Grenade Launcher with Flechette is incorrectly set.
« Reply #4 on: May 07, 2007, 05:06:33 pm »
Quote from: "Zenerka"
Erm? Flechette ammo, you wanted to say. The exploding flechette grenade surely does not produce 100 new flechette grenades, but just 100 flechettes, don't it?


I meant "flechette rounds for grenade launchers", of course ! :)

Offline Redtide

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Grenade Launcher with Flechette is incorrectly set.
« Reply #5 on: May 08, 2007, 12:38:21 am »
I don't understand where you're going with this.

Wanderer

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Grenade Launcher with Flechette is incorrectly set.
« Reply #6 on: May 08, 2007, 01:05:30 am »
Quote from: "Redtide"
I don't understand where you're going with this.


That's okay... Zenerka did.  

Short form:  A flechette grenade, which doesn't act like a regular grenade, should be firing flechette rounds, not a full flechette grenade as the image for each computed 'flechette' leaving trash on the screen.  I don't think it's computing the full grenade damage per flechette, but it's an indicator that the grenade type needed to be reviewed.