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Author Topic: Gun properties determined by ammunition  (Read 2987 times)

Offline Voller

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Gun properties determined by ammunition
« on: April 14, 2007, 09:15:23 pm »
Sorry if this has been discussed already. I just thought that determining accuracy, range and damage by the type of ammunition you use might make sense in some cases, but for laser weapons it doesn't make any sense at all. All laser weapons seem to use the same ammunition and therefore they all have the same properties. This means that I do the same amount of damage with a laser pistol as with a heavy laser, but the heavy laser runs out of ammo much faster (only 6 shots I think) than the pistol does.

Offline Kaerius

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Gun properties determined by ammunition
« Reply #1 on: April 14, 2007, 09:58:30 pm »
Actually, the ammo shows the pistol stats... the rifle and heavy stats aren't shown. Heavy laser is probably the best weapon in the game. Try it out.

Offline Zenerka

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Re: Gun properties determined by ammunition
« Reply #2 on: April 15, 2007, 10:21:47 am »
Quote from: "Voller"
All laser weapons seem to use the same ammunition

Yes.
Quote from: "Voller"
therefore they all have the same properties.

No.
Quote from: "Voller"
This means that I do the same amount of damage with a laser pistol as with a heavy laser

No.
Quote from: "Voller"
but the heavy laser runs out of ammo much faster (only 6 shots I think) than the pistol does.

Yes.

Offline Voller

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Gun properties determined by ammunition
« Reply #3 on: April 15, 2007, 12:54:21 pm »
I see, but I have to say that it was everything but obvious to me :P
Hope you can implement a way to display all the necessary information soon.

Offline Zenerka

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Gun properties determined by ammunition
« Reply #4 on: April 15, 2007, 02:15:59 pm »
I believe that Kracken works on it. Not sure whether he finished that work and commited the code to trunk or the code he commited is a part of complete solution.