Zenerka, thanks for the help in reporting errors properly. I'm still a noob to UFOAI. I'll post more complete information here.
I'm running WinXP, UFOAI-2.1
This particular crash happens when the aliens attack a base of mine that does not have any inhabitants. I send a ship with 8 troops to the base being attacked. When I select a weapon and then a firing mode that's when the crash occurs. Here's what I see in the window:
Assertion Failed!
Program: ufo.exe
File: ../../src/qcommon/cmodel.c
Line: 1951
Expression: headnode < curTile->numnodes + 6
Then I have the MSVCRT info about how to debug, plus I have Abort/Retry/Ignore.
A Retry causes the whole program to lock up w/ an empty gray screen.
Abort, of course, ends the program.
Ignore causes a similar error to popup, the only difference being the line number:
Line: 1871
All other info is the same. I hit ignore again and I'm back at the gray screen and I can't pull up the console. The HDD light is flashing like the program is doing something, but I have no sound. I've let the program run for several minutes to see if anything interesting happens - eventually I get the famous Windows message: "UFO: Alien Invasion has encountered a problem and needs to close. We are sorry for the inconvenience." I happen to have MS Visual Studio 2003 so I could probably do some debugging, but I'm a bit green on that kind of stuff. If you've got any pointers you'd like to share I'd be happy to do what I can.
Thanks!
-Mercutio