then you haven't been reading very well.
I have, you just haven't been arguing very well. You still haven't provided any concrete figures with which we could verify or kill your concept. You also completely ignored my pointing out that any minigunner role would be fulfilled much better by our UGVs.
The Microgun with 1000 bullets already weighs as much as a regular heavy machine gun... and you can reduce that weight further with various techniques I mentioned. So weight is not really a problem.
So it weighs as much as a machine gun that takes at least two people to carry and which cannot be fired from anything except a vehicle or a tripod, and that'll be just fine for one ordinary soldier? Oh, and
we don't use any heavy machine guns.
You can use caseles ammo or simply a smaller caliber to achive a far better ammo capacity at no weight expense. 3000 bullets is more than enough, since you would be shooting in controlled bursts. And minigun is a support weapon for use in shorter engagement - ammo problem solved.
Solved how? Do you know how much bullets actually weigh and how much space they take up?
The most likely candidate for your future minigun, the 4.73mmx33mm caseless round, has a mass of 3.25 grams per round. At 3000 rounds, that's still nearly 10kg for just the ammo, and you can't reduce weight any further and still have a round with enough mass and penetration to kill.
Also, the volume, which I don't have the time to work out right now, would be prohibitive.
That leaves recoil, which cannot be fully negated, but can be reduced somewhat. Enough for a normal human to use it a full speed? Don't know. Maybe.
If not, power armor solves that problem, since it can offer a stable platform - thus, the recoil and aiming problem are solved.
How does armour provide a stable platform? It still wouldn't offer anything to lean against and the shooter would simply topple over backwards from the recoil.
So all PHYSICAL issues are perfecly solvable.
No, they're not, you've just selectively ignored and hand-waved them away.
Tactical issues you put forth aren't really tactical issues..by those criteria I could out half of the worlds weapon systems on the "too uselss /stupid /unrealistic" list.
Really? How do you figure that, eh?
Do I really need to go trough those "issues" one by one? Because I can easily prove you wrong.
I asked you to prove anything of what you said, you have yet to do so.
LOL. With 3000 bullets (compared to 200 in heavy MG's) and a selectable RoF it's the best weapon for the job. Set it low and start spraying. No need to reload for quite a while - constant supressive fire.
Not exactly constant. More like a few minutes at most, at which point you have a very expensive paperweight and the enemy will come out and kill you since you can't reload.
It doesn't have to be either of those things. Does the rocket launcher have the accuracy of a sniper rifle? What about ammo issues for it? Does the sniper rifle have the same kick as a rocket launcher? Does it have the same RoF as a machinegun?
The rocket launcher doesn't need the accuracy of a sniper rifle, the two are very different things and their areas of excellence don't overlap. Your minigun, however, is outclassed in everything you say it does by other, more useful weapons.
So does a rocket launcher..or a heavy machinegun. Here's a tip - watch where you're aiming it at.
Stupid comment, you yourself made the argument of the minigun easily tearing through walls. Can you see through walls?
Also, I'd like to point out again that
we are not using any heavy machine guns nor do we have plans to incorporate them, therefore constantly trying to drag them kicking and screaming into the argument is nothing more than a straw-man.
Eh? Modern gattling cannons are quite reliable. They also use linkless ammo that has a excellent record of non-jamming.
Anything with so many barrels and moving parts is going to jam far more frequently than an ordinary gun, and takes a major undertaking to unjam. The current ideal time for unjamming a minigun is
5 minutes.
Not really. The microgun system is quite compact, so it doesn't take a lot of room.
Apart from the long barrels and the fact that troops would be forced to carry the gun at the hip, thus constantly contending with waist-height obstacles in a crowded urban environment. Not to mention the
thousands of rounds of ammo.
Unless you're reffering to spin up time, but I already mentioned 2 very real ways to solve that problem.
No, you didn't, you just threw some more vague theories without any facts to back you up.
More expensive than that state-of-the art coilgun/railgun or plsam particle accelerator?
Oh yes, at least as costly as that. So much ammo, used in the way a minigun uses (or wastes) it, costs thousands upon thousands of dollars.
Reload time? Not longer than a missile launcher.
What the hell? How do you arrive at that? A missile launcher can be reloaded by slotting another rocket into the breech and bringing it back to your shoulder. A minigun would require bringing in a whole new backpack of ammo from somewhere and then linking it up to the gun. The two are not even remotely comparable.
Now, I'm curious as to why you're so zealously attacking the concept of a minigun, while at the same time you have all sorts of crazy alien tech. Are plasma cannons or particle cannons or antimatter drives or FTL travel possible? Can you explain how they work DOWN TO THE SMALLEST DETAIL? No? Then why do you have them in the game?
Another straw-man argument. The two are not comparable. A concept we already KNOW to be completely unrealistic and unworkable at any time in the present or future, and for which we have incontrovertible data to that effect, versus advanced alien technology based on concepts that modern science doesn't fully understand. You might as well be asking why we've got humans fighting the aliens rather than magical people from Tir Na Nog fighting the aliens.
We're not explaining things down to the smallest detail, either. We simply don't include concepts which the facts show to be realistically faulty.
Regards,
Winter