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Author Topic: Mapeditor for UFO:AI  (Read 29498 times)

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #30 on: September 24, 2009, 06:37:33 pm »
the installer will be less than 20 mb - it's only radiant. upload is coming one day later. some radiant things must be fixed first (maybe today in the evening).

Offline H-Hour

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Re: Mapeditor for UFO:AI
« Reply #31 on: September 24, 2009, 07:29:20 pm »
20mb I could probably get.

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #32 on: September 24, 2009, 09:58:12 pm »
my current windows build has errors that my linux build has not - sorry - i can't provide an installer right now. but i've prepared the scripts to create a standalone uforadiant installer. just someone has to create it by installing nsis (nsis.sf.net) and compile contrib/installers/uforadiant.nsi (after compiling uforadiant itself of course)

Offline H-Hour

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Re: Mapeditor for UFO:AI
« Reply #33 on: September 24, 2009, 11:11:20 pm »
No worries. I will get it when it comes round. Thanks.

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #34 on: September 25, 2009, 07:48:27 pm »
http://mattn.ninex.info/download/uforadiant-1.5-win32-r26345.exe

feedback is welcome - please report problems
« Last Edit: September 26, 2009, 09:10:22 am by Mattn »

Offline H-Hour

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Re: Mapeditor for UFO:AI
« Reply #35 on: September 25, 2009, 11:23:55 pm »
Is it supposed to be 345 bytes?

Offline geever

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Re: Mapeditor for UFO:AI
« Reply #36 on: September 26, 2009, 12:56:19 am »
Is it supposed to be 345 bytes?

Guess! ;)

-geever

Offline Destructavator

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Re: Mapeditor for UFO:AI
« Reply #37 on: September 26, 2009, 06:01:44 am »
Now that I'm back - I was out for about a week without checking into this forum - I can upload some radiant-only installers along with binary installers of the whole game.

I'm going to upload both for revision 26356 overnight tonight, both built on one of my Windows machines, so if by any chance Mattn's package doesn't work, you can try mine, and I'll be uploading updates from time to time, just like with the regular installer.

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #38 on: September 26, 2009, 09:11:01 am »
link is fixed - i've added the revision number when i posted the news about the installer but forgot to update the forum post.

Offline H-Hour

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Re: Mapeditor for UFO:AI
« Reply #39 on: September 26, 2009, 09:27:14 am »
Ahh, I thought that might be the case so I downloaded what appeared on the /download/ page last night. But I wasn't sure if that was the right revision number so I thought I'd wait to post any feedback until I was sure.

Well, Matt, as I mentioned to you in PM before, I'm trying to run this on Vista with a laptop at the moment (but will be on my regular XP machine in a few weeks). GTKRadiant crashes unless  I run it in 256 colors (random internet posts suggest it's a driver issue, which makes sense since this is just a Dell laptop with no special gaming capabilities).

UFORadiant does significantly better. No crashing, but the viewports don't seem to work. The ones on the right see through the program to whatever is behind the window. The one on the left gives a top-down view, but the viewport jumps to the top left of the screen. You can see the attached image below.

As I mentioned, I'll be off of this system in just a few weeks, so don't go out of your way working on a fix just for me. But I thought if you wanted to work towards Vista support I'd let you know what I was getting. Personally I hope I never have to use Vista.

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #40 on: September 26, 2009, 09:30:10 am »
what is your gfx card? are you using the ms drivers? or the vendors' ones?

Offline H-Hour

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Re: Mapeditor for UFO:AI
« Reply #41 on: September 26, 2009, 09:56:26 am »
I'm downloading latest drivers from Intel now (these haven't been updated since 2007 it looks like). But the card is "Mobile Intel(R) 965 Express Chipset Family". Should have thought of drivers but for some reason I never do...

Offline H-Hour

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Re: Mapeditor for UFO:AI
« Reply #42 on: September 26, 2009, 02:22:26 pm »
New drivers installed from Dell website (Intel's wouldn't install, I think a vendor issue). Still having the same visual oddities as before.

I also get an error on startup: "Could not load ufos/entities.ufo". I click OK and it loads up the program (this was always happening, forgot to mention it).

If I load in 256 colors, the windows appear to function correctly (but I can't see well enough to actually do anything). Here's the log of what it outputs in the bottom window.

Code: [Select]
**-Message: OpenGL window configuration: colour-buffer = auto, depth-buffer = none
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
**-Message: No Anisotropic filtering available
**-WARNING **: Lighting mode requires OpenGL features not supported by your graphics drivers:
**-Message:   GL version 1.3 or better
**-Message:   GL_ARB_vertex_program
**-Message:   GL_ARB_fragment_program
**-Message:   GL_ARB_shader_objects
**-Message:   GL_ARB_vertex_shader
**-Message:   GL_ARB_fragment_shader
**-Message:   GL_ARB_shading_language_100
**-Message: OpenGL window configuration: colour-buffer = auto, depth-buffer = auto (fallback)
**-Message: OpenGL window configuration: colour-buffer = auto, depth-buffer = none
**-Message: OpenGL window configuration: colour-buffer = auto, depth-buffer = auto (fallback)
**-Message: OpenGL window configuration: colour-buffer = auto, depth-buffer = none
**-WARNING **: Shortcut not registered: 'CameraFreeMoveBack'
**-WARNING **: Shortcut not registered: 'CameraFreeMoveDown'
**-WARNING **: Shortcut not registered: 'CameraFreeMoveForward'
**-WARNING **: Shortcut not registered: 'CameraFreeMoveLeft'
**-WARNING **: Shortcut not registered: 'CameraFreeMoveRight'
**-WARNING **: Shortcut not registered: 'CameraFreeMoveUp'
**-WARNING **: Shortcut not registered: 'ToggleCamera'
**-WARNING **: Shortcut not registered: 'ToggleParticleBrowser'
**-WARNING **: Shortcut not registered: 'ToggleTextureBrowser'
**-WARNING **: Texture load failed: "textures/tex_common/actorclip"
**-WARNING **: Texture load failed: "textures/tex_common/nodraw"
**-WARNING **: Texture load failed: "textures/tex_common/caulk"
**-WARNING **: Texture load failed: "textures/tex_common/hint"
**-WARNING **: Texture load failed: "textures/tex_common/ladder"
**-WARNING **: Texture load failed: "textures/tex_common/origin"
**-WARNING **: Texture load failed: "textures/tex_common/slick"
**-WARNING **: Texture load failed: "textures/tex_common/trigger"
**-WARNING **: Texture load failed: "textures/tex_common/weaponclip"
**-Message: Showing 9 shaders.
**-Message: loading custom shortcuts list from C:/Users/sarahsmallfry/AppData/Roaming/UFOAI/radiant/shortcuts.ini
**-Message: commands import: data version 1:0 is compatible with code version 1:0
**-Message: parsed 129 custom shortcuts

Offline Destructavator

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Re: Mapeditor for UFO:AI
« Reply #43 on: September 26, 2009, 05:56:34 pm »
I have Dell computers myself, and when I run the map editor, or the old GTK Radiant on Vista, I have the same issues (from your earlier post) unless I turn off Areo and a lot of the eye-candy theme "shtuff" that Vista comes with.  After turning that all off, I've had the map editors run fine in full colors.

Also, you can try this installer from here if you're still having problems and want to try a different build:

http://ufoai.ninex.info/forum/index.php?topic=2830.msg31224#msg31224

If both installers crap out, please let us know.
« Last Edit: September 26, 2009, 05:59:32 pm by Destructavator »

Offline H-Hour

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Re: Mapeditor for UFO:AI
« Reply #44 on: September 27, 2009, 10:01:37 am »
I'm still getting the same problem with your installer Destructavator. I've turned everything off on Vista, tried the Standard and Basic themes and gone into the settings where you can turn every feature off individually but it's still the same. If I run in 256 colors the windows seem to operate correctly, but I can't see well enough to do much.

Thanks for the all the effort, guys. If there's anything else I can provide to help you track down what's causing it, let me know. But if other people are running fine with Vista I suspect it's just this laptop. It wasn't made for running things like this.