project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Development
»
Mapping
»
Mapeditor for UFO:AI
« previous
next »
Print
Pages:
1
2
3
[
4
]
Go Down
Author
Topic: Mapeditor for UFO:AI (Read 29776 times)
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Mapeditor for UFO:AI
«
Reply #45 on:
September 27, 2009, 06:48:31 pm »
go to edit->preferences->paths and fix your engine path - after that a) textures and b) entities.ufo should be found.
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Mapeditor for UFO:AI
«
Reply #46 on:
February 28, 2010, 02:35:54 pm »
Here you can find video-tutorials on how to work with UFORadiant:
http://mattn.ninex.info/videos/
This was very helpful for me. Check it out
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Mapeditor for UFO:AI
«
Reply #47 on:
March 02, 2010, 09:33:17 am »
If you are searching for the latest version of the Map-Editor UFORadiant:
http://mattn.ninex.info/download/uforadiant-1.5-win32-r28750.exe
Credits for this go once again to mattn. Thanx a lot
Logged
Legendman3
Sergeant
Posts: 306
Re: Mapeditor for UFO:AI
«
Reply #48 on:
April 09, 2010, 12:10:36 am »
In the editor it needs paths to the engine and or compiler binaries where do i find them?
Logged
Legendman3
Sergeant
Posts: 306
Re: Mapeditor for UFO:AI
«
Reply #49 on:
April 09, 2010, 12:14:45 am »
Nevermind i found it
Logged
Print
Pages:
1
2
3
[
4
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Development
»
Mapping
»
Mapeditor for UFO:AI