27 #include "../../../shared/mathlib.h"
void onWindowClosed(uiNode_t *node) override
int LUA_EVENT
holds a reference to a lua event handler
Atomic structure used to define most of the UI.
node behaviour, how a node work
void UI_RegisterTimerNode(uiBehaviour_t *behaviour)
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
Called when we init the node on the screen.
Atomic element to store UI scripts The parser use this atom to translate script action into many tree...
void draw(uiNode_t *node) override