UFO: Alien Invasion
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XML tag constants for savegame. More...
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static const constListEntry_t | saveCharacterConstants [] |
XML tag constants for savegame.
Definition in file save_character.h.
#define SAVE_CHARACTER_BDOY_SKIN "skin" |
Definition at line 31 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_BODY "body" |
Definition at line 28 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_EXPERIENCE "experience" |
Definition at line 61 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_FIELDSIZE "fieldSize" |
Definition at line 40 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_GENDER "gender" |
Definition at line 34 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_HEAD "head" |
Definition at line 30 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_HEAD_SKIN "headskin" |
Definition at line 32 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_HP "hp" |
Definition at line 37 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_IMPLANT "implant" |
Definition at line 51 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_IMPLANT_IMPLANT "implant" |
Definition at line 54 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_IMPLANT_INSTALLEDTIME "installedtime" |
Definition at line 52 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_IMPLANT_REMOVETIME "removetime" |
Definition at line 53 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_IMPLANTS "implants" |
Definition at line 50 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_INITSKILL "initial" |
Definition at line 60 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_INJURIES "injuries" |
Definition at line 43 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_KILLED "killed" |
Definition at line 66 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_KILLS "kill" |
Definition at line 64 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_KILLTYPE "type" |
Definition at line 65 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_KILLTYPE_NAMESPACE "saveCharacterKillType" |
Definition at line 73 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_MAXHP "maxHp" |
Definition at line 36 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_MORALE "morale" |
Definition at line 39 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_NAME "name" |
Definition at line 27 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_PATH "path" |
Definition at line 29 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_SCORE_ASSIGNEDMISSIONS "missions" |
Definition at line 69 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_SCORE_RANK "rank" |
Definition at line 70 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_SCORES "scores" |
Definition at line 56 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_SKILLIMPROVE "improve" |
Definition at line 62 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_SKILLS "skill" |
Definition at line 58 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_SKILLTYPE "type" |
Definition at line 59 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_SKILLTYPE_NAMESPACE "saveCharacterSkillType" |
Definition at line 72 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_STATE "state" |
Definition at line 41 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_STUN "stun" |
Definition at line 38 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_STUNNED "stunned" |
Definition at line 67 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_TEAMDEF "teamdef" |
Definition at line 33 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_UCN "ucn" |
Definition at line 35 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_WOUND "wound" |
Definition at line 44 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_WOUNDEDPART "bodypart" |
Definition at line 45 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_WOUNDSEVERITY "severity" |
Definition at line 46 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
#define SAVE_CHARACTER_WOUNDTYPE "type" |
Definition at line 48 of file save_character.h.
Referenced by GAME_LoadCharacter().
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Definition at line 74 of file save_character.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().