UFO: Alien Invasion
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XML tag constants for savegame. More...
Go to the source code of this file.
Macros | |
#define | SAVE_BASES_BASES "bases" |
#define | SAVE_BASES_BASE "base" |
#define | SAVE_BASES_IDX "idx" |
#define | SAVE_BASES_NAME "name" |
#define | SAVE_BASES_POS "pos" |
#define | SAVE_BASES_BASESTATUS "baseStatus" |
#define | SAVE_BASES_ALIENINTEREST "alienInterest" |
#define | SAVE_BASES_BUILDINGSPACE "buildingSpace" |
#define | SAVE_BASES_BUILDING "building" |
#define | SAVE_BASES_X "x" |
#define | SAVE_BASES_Y "y" |
#define | SAVE_BASES_BUILDINGINDEX "buildingIDX" |
#define | SAVE_BASES_BLOCKED "blocked" |
#define | SAVE_BASES_BUILDINGS "buildings" |
#define | SAVE_BASES_BUILDINGTYPE "buildingType" |
#define | SAVE_BASES_BUILDING_PLACE "buildingPlace" |
#define | SAVE_BASES_BUILDINGSTATUS "buildingStatus" |
#define | SAVE_BASES_BUILDINGTIMESTART "buildingTimeStart" |
#define | SAVE_BASES_BUILDINGBUILDTIME "buildingBuildTime" |
#define | SAVE_BASES_BUILDINGLEVEL "buildingLevel" |
#define | SAVE_BASES_BATTERIES "batteries" |
#define | SAVE_BASES_LASERS "lasers" |
#define | SAVE_BASES_WEAPON "weapon" |
#define | SAVE_BASES_AUTOFIRE "autoFire" |
#define | SAVE_BASES_TARGET "target" |
#define | SAVE_BASES_STORAGE "storage" |
#define | SAVE_BASES_ITEM "item" |
#define | SAVE_BASES_ODS_ID "id" |
#define | SAVE_BASES_NUM "num" |
#define | SAVE_BASES_NUMLOOSE "numLoose" |
#define | SAVE_BASES_RADARRANGE "radarRange" |
#define | SAVE_BASES_TRACKINGRANGE "trackingRange" |
#define | SAVE_BASES_ALIENCONTAINMENT "alienContainment" |
#define | SAVE_BASESTATUS_NAMESPACE "savebaseStatus" |
#define | SAVE_BUILDINGSTATUS_NAMESPACE "savebuildingStatus" |
Variables | |
static const constListEntry_t | saveBaseConstants [] |
XML tag constants for savegame.
Definition in file save_base.h.
#define SAVE_BASES_ALIENCONTAINMENT "alienContainment" |
Definition at line 66 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_ALIENINTEREST "alienInterest" |
Definition at line 34 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_AUTOFIRE "autoFire" |
Definition at line 54 of file save_base.h.
Referenced by B_LoadBaseSlotsXML(), and B_SaveBaseSlotsXML().
#define SAVE_BASES_BASE "base" |
Definition at line 29 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BASES "bases" |
Definition at line 27 of file save_base.h.
Referenced by B_SaveXML().
#define SAVE_BASES_BASESTATUS "baseStatus" |
Definition at line 33 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BATTERIES "batteries" |
Definition at line 51 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BLOCKED "blocked" |
Definition at line 41 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDING "building" |
Definition at line 37 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDING_PLACE "buildingPlace" |
Definition at line 45 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGBUILDTIME "buildingBuildTime" |
Definition at line 48 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGINDEX "buildingIDX" |
Definition at line 40 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGLEVEL "buildingLevel" |
Definition at line 49 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGS "buildings" |
Definition at line 43 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGSPACE "buildingSpace" |
Definition at line 36 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGSTATUS "buildingStatus" |
Definition at line 46 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGTIMESTART "buildingTimeStart" |
Definition at line 47 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_BUILDINGTYPE "buildingType" |
Definition at line 44 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_IDX "idx" |
Definition at line 30 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_ITEM "item" |
Definition at line 58 of file save_base.h.
Referenced by B_LoadStorageXML(), and B_SaveStorageXML().
#define SAVE_BASES_LASERS "lasers" |
Definition at line 52 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_NAME "name" |
Definition at line 31 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_NUM "num" |
Definition at line 60 of file save_base.h.
Referenced by B_LoadStorageXML(), and B_SaveStorageXML().
#define SAVE_BASES_NUMLOOSE "numLoose" |
Definition at line 61 of file save_base.h.
Referenced by B_LoadStorageXML(), and B_SaveStorageXML().
#define SAVE_BASES_ODS_ID "id" |
Definition at line 59 of file save_base.h.
Referenced by B_LoadStorageXML(), and B_SaveStorageXML().
#define SAVE_BASES_POS "pos" |
Definition at line 32 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_RADARRANGE "radarRange" |
Definition at line 63 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_STORAGE "storage" |
Definition at line 57 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_TARGET "target" |
Definition at line 55 of file save_base.h.
Referenced by B_LoadBaseSlotsXML(), and B_SaveBaseSlotsXML().
#define SAVE_BASES_TRACKINGRANGE "trackingRange" |
Definition at line 64 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_WEAPON "weapon" |
Definition at line 53 of file save_base.h.
Referenced by B_LoadBaseSlotsXML(), and B_SaveBaseSlotsXML().
#define SAVE_BASES_X "x" |
Definition at line 38 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASES_Y "y" |
Definition at line 39 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BASESTATUS_NAMESPACE "savebaseStatus" |
Definition at line 68 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
#define SAVE_BUILDINGSTATUS_NAMESPACE "savebuildingStatus" |
Definition at line 69 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().
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Definition at line 70 of file save_base.h.
Referenced by B_LoadXML(), and B_SaveXML().