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g_health.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
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13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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17 See the GNU General Public License for more details.
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20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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23 */
24 
25 #pragma once
26 
27 #include "g_local.h"
28 
29 void G_DamageActor(Edict* target, const int damage, const vec3_t impact);
30 void G_TreatActor(Actor* target, const fireDef_t* const fd, const int heal, const int healerTeam);
31 void G_BleedWounds(const int team);
32 void G_SendWoundStats(Edict* const ent);
33 float G_ActorGetInjuryPenalty(const Edict* const ent, const modifier_types_t type);
34 bool G_IsActorWounded(const Edict* ent, bool serious = false);
QGL_EXTERN GLint GLenum type
Definition: r_gl.h:94
this is a fire definition for our weapons/ammo
Definition: inv_shared.h:110
void G_DamageActor(Edict *target, const int damage, const vec3_t impact)
Deals damage and causes wounds.
Definition: g_health.cpp:52
void G_BleedWounds(const int team)
Deal damage to each wounded team member.
Definition: g_health.cpp:130
float G_ActorGetInjuryPenalty(const Edict *const ent, const modifier_types_t type)
Returns the penalty to the given stat caused by the actor wounds.
Definition: g_health.cpp:177
An Edict of type Actor.
Definition: g_edict.h:348
bool G_IsActorWounded(const Edict *ent, bool serious=false)
Definition: g_health.cpp:213
modifier_types_t
Definition: chr_shared.h:244
Local definitions for game module.
void G_SendWoundStats(Edict *const ent)
Send wound stats to network buffer.
Definition: g_health.cpp:157
void G_TreatActor(Actor *target, const fireDef_t *const fd, const int heal, const int healerTeam)
Heals a target and treats wounds.
Definition: g_health.cpp:81
vec_t vec3_t[3]
Definition: ufotypes.h:39
Definition: g_edict.h:45