QGL_EXTERN GLint GLenum type
this is a fire definition for our weapons/ammo
void G_DamageActor(Edict *target, const int damage, const vec3_t impact)
Deals damage and causes wounds.
void G_BleedWounds(const int team)
Deal damage to each wounded team member.
float G_ActorGetInjuryPenalty(const Edict *const ent, const modifier_types_t type)
Returns the penalty to the given stat caused by the actor wounds.
bool G_IsActorWounded(const Edict *ent, bool serious=false)
Local definitions for game module.
void G_SendWoundStats(Edict *const ent)
Send wound stats to network buffer.
void G_TreatActor(Actor *target, const fireDef_t *const fd, const int heal, const int healerTeam)
Heals a target and treats wounds.