27 #include "../../e_main.h"
int CL_SoundEventTime(const struct eventRegister_s *self, dbuffer *msg, eventTiming_t *eventTiming)
void CL_SoundEvent(const eventRegister_t *self, dbuffer *msg)
Play a sound on the client side.
CL_ParseEvent timers and vars.
Struct that defines one particular event with all its callbacks and data.