25 #include "../../../../client.h"
26 #include "../../../../cgame/cl_game.h"
void CL_EndRoundAnnounce(const eventRegister_t *self, dbuffer *msg)
Announces that a player ends his turn.
Struct that defines one particular event with all its callbacks and data.
void GAME_EndRoundAnnounce(int playerNum, int team)
Send end round announcements.
int NET_ReadByte(dbuffer *buf)
Reads a byte from the netchannel.