UFO: Alien Invasion
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uiRadioButtonNode Class Reference

#include <ui_node_radiobutton.h>

Inherits uiLocatedNode.

Public Member Functions

void onLeftClick (uiNode_t *node, int x, int y) override
 Handles radio button clicks. More...
 
void draw (uiNode_t *node) override
 Handles RadioButton draw. More...
 
void onActivate (uiNode_t *node) override
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
 
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 29 of file ui_node_radiobutton.h.

Member Function Documentation

void uiRadioButtonNode::draw ( uiNode_t node)
overridevirtual
void uiRadioButtonNode::onActivate ( uiNode_t node)
overridevirtual

Activate the node. Can be used without the mouse (ie. a button will execute onClick)

Todo:
the parser should already check that the property value is a right cvar

Reimplemented from uiNode.

Definition at line 119 of file ui_node_radiobutton.cpp.

References Com_Printf(), Cvar_Set(), Cvar_SetValue(), EXTRADATA, uiNode_t::lua_onChange, uiNode_t::onChange, Q_strstart(), UI_ExecuteEventActions(), UI_ExecuteLuaEventScript(), UI_GetPath(), UI_GetReferenceFloat(), and UI_RadioButtonNodeIsSelected().

Referenced by onLeftClick(), and UI_RadioButton_SetValue().

void uiRadioButtonNode::onLeftClick ( uiNode_t node,
int  x,
int  y 
)
overridevirtual

Handles radio button clicks.

Reimplemented from uiLocatedNode.

Definition at line 154 of file ui_node_radiobutton.cpp.

References uiNode_t::lua_onClick, onActivate(), uiNode_t::onClick, UI_ExecuteEventActions(), and UI_ExecuteLuaEventScript_XY().


The documentation for this class was generated from the following files: