UFO: Alien Invasion
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#include <ui_node_panel.h>
Inherits uiAbstractScrollableNode.
Private Member Functions | |
void | draw (uiNode_t *node) override |
Handles Button draw. More... | |
void | onLoaded (uiNode_t *node) override |
Handled after the end of the load of the node from script (all data and/or child are set) More... | |
void | onLoading (uiNode_t *node) override |
Handled after the end of the load of the node from script (all data and/or child are set) More... | |
void | doLayout (uiNode_t *node) override |
Call to update the node layout. This common code revalidates the node tree. More... | |
void | getClientPosition (uiNode_t const *node, vec2_t position) override |
void | onPropertyChanged (uiNode_t *node, const value_t *property) override |
bool | onScroll (uiNode_t *node, int deltaX, int deltaY) override |
Handle mouse wheel scrolling. More... | |
void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) override |
Send mouse event when a pressed mouse button is dragged. More... | |
bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) override |
Send mouse event when a pressed mouse button is dragged. More... | |
void | onCapturedMouseMove (uiNode_t *node, int x, int y) override |
Additional Inherited Members | |
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void | initNode (uiNode_t *node) override |
bool | isSizeChange (uiNode_t *node) |
return true if the node size change and update the cache More... | |
bool | scrollY (uiNode_t *node, int offset) |
Scroll the Y scroll with a relative position, and call event if need. More... | |
bool | setScrollY (uiNode_t *node, int viewPos, int viewSize, int fullSize) |
Set the Y scroll to a position, and call event if need. More... | |
void | pageUp (uiNode_t *node) |
void | pageDown (uiNode_t *node) |
void | moveUp (uiNode_t *node) |
void | moveDown (uiNode_t *node) |
void | moveHome (uiNode_t *node) |
void | moveEnd (uiNode_t *node) |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual void | onMouseDown (uiNode_t *node, int x, int y, int button) |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
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virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
virtual void | initNodeDynamic (uiNode_t *node) |
virtual void | deleteNode (uiNode_t *node) |
virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
virtual void | onWindowClosed (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual | ~uiNode () |
Definition at line 29 of file ui_node_panel.h.
Call to update the node layout. This common code revalidates the node tree.
Called to update node layout
Reimplemented from uiLocatedNode.
Definition at line 443 of file ui_node_panel.cpp.
References Com_Printf(), uiLocatedNode::doLayout(), EXTRADATA, uiNode_t::invalidated, LAYOUT_BORDER, LAYOUT_CLIENT, LAYOUT_COLUMN, LAYOUT_LEFT_RIGHT_FLOW, LAYOUT_NONE, LAYOUT_PACK, LAYOUT_STAR, LAYOUT_TOP_DOWN_FLOW, UI_BorderLayout(), UI_ClientLayout(), UI_ColumnLayout(), UI_LeftRightFlowLayout(), UI_PackLayout(), UI_StarLayout(), and UI_TopDownFlowLayout().
Handles Button draw.
Reimplemented from uiLocatedNode.
Definition at line 54 of file ui_node_panel.cpp.
References uiNode_t::box, EXTRADATA, uiBox_t::size, SPRITE_STATUS_NORMAL, UI_DrawSpriteInBox(), and UI_GetNodeAbsPos().
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overrideprivatevirtual |
Return the position of the client zone into the node
Reimplemented from uiLocatedNode.
Definition at line 536 of file ui_node_panel.cpp.
References EXTRADATACONST.
Mouse move event in the node when captured
Reimplemented from uiLocatedNode.
Definition at line 517 of file ui_node_panel.cpp.
References mouseScrollX, mouseScrollY, and uiAbstractScrollableNode::scrollY().
Handled after the end of the load of the node from script (all data and/or child are set)
Reimplemented from uiNode.
Definition at line 530 of file ui_node_panel.cpp.
References EXTRADATA, LAYOUT_NONE, and UI_Invalidate().
Handled after the end of the load of the node from script (all data and/or child are set)
Reimplemented from uiNode.
Definition at line 483 of file ui_node_panel.cpp.
References EXTRADATA, and uiNode::onLoading().
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overrideprivatevirtual |
Send mouse event when a pressed mouse button is dragged.
Reimplemented from uiLocatedNode.
Definition at line 493 of file ui_node_panel.cpp.
References EXTRADATA, K_MOUSE1, mouseScrollX, mouseScrollY, UI_GetMouseCapture(), and UI_SetMouseCapture().
Referenced by onStartDragging().
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 511 of file ui_node_panel.cpp.
References UI_GetMouseCapture(), and UI_MouseRelease().
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overrideprivatevirtual |
Called when a property change
Reimplemented from uiNode.
Definition at line 542 of file ui_node_panel.cpp.
References uiNode_t::behaviour, uiNode::onPropertyChanged(), UI_GetPropertyFromBehaviour(), and UI_Invalidate().
Handle mouse wheel scrolling.
[in,out] | node | UI node to scroll |
[in] | deltaX | horizontal scrolling value (not used) |
[in] | deltaY | vertical scrolling value |
Reimplemented from uiLocatedNode.
Definition at line 562 of file ui_node_panel.cpp.
References EXTRADATA, uiNode_t::onWheel, uiNode_t::onWheelDown, uiNode_t::onWheelUp, UI_ExecuteEventActions(), and UI_ExecuteLuaEventScript().
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overrideprivatevirtual |
Send mouse event when a pressed mouse button is dragged.
Reimplemented from uiLocatedNode.
Definition at line 506 of file ui_node_panel.cpp.
References onMouseLongPress().