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uiMaterialEditorNode Class Reference

#include <ui_node_material_editor.h>

Inherits uiAbstractScrollableNode.

Protected Member Functions

void updateView (uiNode_t *node, bool reset)
 Update the scrollable view. More...
 

Private Member Functions

void draw (uiNode_t *node) override
 
void onWindowOpened (uiNode_t *node, linkedList_t *params) override
 Called when we push a window with this node. More...
 
void onMouseDown (uiNode_t *node, int x, int y, int button) override
 
bool onScroll (uiNode_t *node, int deltaX, int deltaY) override
 Called when the user wheel the mouse over the node. More...
 

Additional Inherited Members

- Public Member Functions inherited from uiAbstractScrollableNode
void initNode (uiNode_t *node) override
 
bool isSizeChange (uiNode_t *node)
 return true if the node size change and update the cache More...
 
bool scrollY (uiNode_t *node, int offset)
 Scroll the Y scroll with a relative position, and call event if need. More...
 
bool setScrollY (uiNode_t *node, int viewPos, int viewSize, int fullSize)
 Set the Y scroll to a position, and call event if need. More...
 
void pageUp (uiNode_t *node)
 
void pageDown (uiNode_t *node)
 
void moveUp (uiNode_t *node)
 
void moveDown (uiNode_t *node)
 
void moveHome (uiNode_t *node)
 
void moveEnd (uiNode_t *node)
 
- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onLeftClick (uiNode_t *node, int x, int y)
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
 
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 28 of file ui_node_material_editor.h.

Member Function Documentation

void uiMaterialEditorNode::draw ( uiNode_t node)
overrideprivatevirtual
void uiMaterialEditorNode::onMouseDown ( uiNode_t node,
int  x,
int  y,
int  button 
)
overrideprivatevirtual

Mouse button down event in the node

Note
here we use "num" to cache the selected image id. We can reuse it on the script with "<num>"

Reimplemented from uiLocatedNode.

Definition at line 326 of file ui_node_material_editor.cpp.

References K_MOUSE1, uiNode_t::lua_onChange, uiNode_t::num, uiNode_t::onChange, R_GetImageAtIndex(), UI_ExecuteEventActions(), UI_ExecuteLuaEventScript(), UI_MaterialEditorNodeGetImageAtPosition(), and UI_MaterialEditorUpdate().

bool uiMaterialEditorNode::onScroll ( uiNode_t node,
int  deltaX,
int  deltaY 
)
overrideprivatevirtual

Called when the user wheel the mouse over the node.

Reimplemented from uiLocatedNode.

Definition at line 365 of file ui_node_material_editor.cpp.

References down, and uiAbstractScrollableNode::scrollY().

void uiMaterialEditorNode::onWindowOpened ( uiNode_t node,
linkedList_t params 
)
overrideprivatevirtual

Called when we push a window with this node.

Reimplemented from uiNode.

Definition at line 356 of file ui_node_material_editor.cpp.

References uiNode_t::num, and updateView().

void uiMaterialEditorNode::updateView ( uiNode_t node,
bool  reset 
)
protected

The documentation for this class was generated from the following files: