UFO: Alien Invasion
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#include <ui_node_material_editor.h>
Inherits uiAbstractScrollableNode.
Protected Member Functions | |
void | updateView (uiNode_t *node, bool reset) |
Update the scrollable view. More... | |
Private Member Functions | |
void | draw (uiNode_t *node) override |
void | onWindowOpened (uiNode_t *node, linkedList_t *params) override |
Called when we push a window with this node. More... | |
void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
bool | onScroll (uiNode_t *node, int deltaX, int deltaY) override |
Called when the user wheel the mouse over the node. More... | |
Additional Inherited Members | |
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void | initNode (uiNode_t *node) override |
bool | isSizeChange (uiNode_t *node) |
return true if the node size change and update the cache More... | |
bool | scrollY (uiNode_t *node, int offset) |
Scroll the Y scroll with a relative position, and call event if need. More... | |
bool | setScrollY (uiNode_t *node, int viewPos, int viewSize, int fullSize) |
Set the Y scroll to a position, and call event if need. More... | |
void | pageUp (uiNode_t *node) |
void | pageDown (uiNode_t *node) |
void | moveUp (uiNode_t *node) |
void | moveDown (uiNode_t *node) |
void | moveHome (uiNode_t *node) |
void | moveEnd (uiNode_t *node) |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | doLayout (uiNode_t *node) |
Call to update the node layout. This common code revalidates the node tree. More... | |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual void | onMouseUp (uiNode_t *node, int x, int y, int button) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
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virtual void | onLoading (uiNode_t *node) |
virtual void | onLoaded (uiNode_t *node) |
virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
virtual void | initNodeDynamic (uiNode_t *node) |
virtual void | deleteNode (uiNode_t *node) |
virtual void | onWindowClosed (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Definition at line 28 of file ui_node_material_editor.h.
node | The node to draw |
Reimplemented from uiLocatedNode.
Definition at line 133 of file ui_node_material_editor.cpp.
References uiNode_t::box, EXTRADATA, i, IMAGE_WIDTH, uiAbstractScrollableNode::isSizeChange(), it_world, MARGIN, image_s::name, uiNode_t::num, uiNode_t::padding, R_GetImageAtIndex(), r_numImages, uiAbstractScrollableNode::scrollY(), uiNode_t::selectedColor, uiBox_t::size, image_s::type, UI_DrawNormImage(), UI_DrawRect(), UI_GetNodeAbsPos(), and updateView().
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overrideprivatevirtual |
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 326 of file ui_node_material_editor.cpp.
References K_MOUSE1, uiNode_t::lua_onChange, uiNode_t::num, uiNode_t::onChange, R_GetImageAtIndex(), UI_ExecuteEventActions(), UI_ExecuteLuaEventScript(), UI_MaterialEditorNodeGetImageAtPosition(), and UI_MaterialEditorUpdate().
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overrideprivatevirtual |
Called when the user wheel the mouse over the node.
Reimplemented from uiLocatedNode.
Definition at line 365 of file ui_node_material_editor.cpp.
References down, and uiAbstractScrollableNode::scrollY().
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overrideprivatevirtual |
Called when we push a window with this node.
Reimplemented from uiNode.
Definition at line 356 of file ui_node_material_editor.cpp.
References uiNode_t::num, and updateView().
Update the scrollable view.
Definition at line 116 of file ui_node_material_editor.cpp.
References uiNode_t::box, IMAGE_WIDTH, uiNode_t::padding, uiAbstractScrollableNode::setScrollY(), uiBox_t::size, and UI_MaterialEditorNodeGetImageCount().
Referenced by draw(), and onWindowOpened().