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uiBattleScapeNode Class Reference

#include <ui_node_battlescape.h>

Inherits uiLocatedNode.

Private Member Functions

void draw (uiNode_t *node) override
 
void onSizeChanged (uiNode_t *node) override
 Callback stub. More...
 
void onWindowOpened (uiNode_t *node, linkedList_t *params) override
 
void onWindowClosed (uiNode_t *node) override
 
void onLoading (uiNode_t *node) override
 Call before the script initialized the node. More...
 
bool onScroll (uiNode_t *node, int deltaX, int deltaY) override
 Called when user request scrolling on the battlescape. More...
 

Additional Inherited Members

- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onLeftClick (uiNode_t *node, int x, int y)
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 27 of file ui_node_battlescape.h.

Member Function Documentation

void uiBattleScapeNode::draw ( uiNode_t node)
overrideprivatevirtual

How to draw a node

Note: hack to fix everytime renderrect (for example when we close hud_nohud)

Reimplemented from uiLocatedNode.

Definition at line 55 of file ui_node_battlescape.cpp.

References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().

void uiBattleScapeNode::onLoading ( uiNode_t node)
overrideprivatevirtual

Call before the script initialized the node.

Reimplemented from uiNode.

Definition at line 50 of file ui_node_battlescape.cpp.

bool uiBattleScapeNode::onScroll ( uiNode_t node,
int  deltaX,
int  deltaY 
)
overrideprivatevirtual

Called when user request scrolling on the battlescape.

Reimplemented from uiLocatedNode.

Definition at line 86 of file ui_node_battlescape.cpp.

References CL_CameraZoomIn(), and CL_CameraZoomOut().

void uiBattleScapeNode::onSizeChanged ( uiNode_t node)
overrideprivatevirtual

Callback stub.

Called when the node size change

Reimplemented from uiLocatedNode.

Definition at line 71 of file ui_node_battlescape.cpp.

References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().

void uiBattleScapeNode::onWindowClosed ( uiNode_t node)
overrideprivatevirtual

Invoked when the window is removed from the rendering stack

Reimplemented from uiNode.

Definition at line 78 of file ui_node_battlescape.cpp.

References UI_SetRenderRect().

void uiBattleScapeNode::onWindowOpened ( uiNode_t node,
linkedList_t params 
)
overrideprivatevirtual

Invoked when the window is added to the rendering stack

Reimplemented from uiNode.

Definition at line 63 of file ui_node_battlescape.cpp.

References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().


The documentation for this class was generated from the following files: