UFO: Alien Invasion
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#include <ui_node_battlescape.h>
Inherits uiLocatedNode.
Private Member Functions | |
void | draw (uiNode_t *node) override |
void | onSizeChanged (uiNode_t *node) override |
Callback stub. More... | |
void | onWindowOpened (uiNode_t *node, linkedList_t *params) override |
void | onWindowClosed (uiNode_t *node) override |
void | onLoading (uiNode_t *node) override |
Call before the script initialized the node. More... | |
bool | onScroll (uiNode_t *node, int deltaX, int deltaY) override |
Called when user request scrolling on the battlescape. More... | |
Additional Inherited Members | |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | doLayout (uiNode_t *node) |
Call to update the node layout. This common code revalidates the node tree. More... | |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual void | onMouseDown (uiNode_t *node, int x, int y, int button) |
virtual void | onMouseUp (uiNode_t *node, int x, int y, int button) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
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virtual void | onLoaded (uiNode_t *node) |
virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
virtual void | initNode (uiNode_t *node) |
virtual void | initNodeDynamic (uiNode_t *node) |
virtual void | deleteNode (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Definition at line 27 of file ui_node_battlescape.h.
How to draw a node
Note: hack to fix everytime renderrect (for example when we close hud_nohud)
Reimplemented from uiLocatedNode.
Definition at line 55 of file ui_node_battlescape.cpp.
References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().
Call before the script initialized the node.
Reimplemented from uiNode.
Definition at line 50 of file ui_node_battlescape.cpp.
Called when user request scrolling on the battlescape.
Reimplemented from uiLocatedNode.
Definition at line 86 of file ui_node_battlescape.cpp.
References CL_CameraZoomIn(), and CL_CameraZoomOut().
Callback stub.
Called when the node size change
Reimplemented from uiLocatedNode.
Definition at line 71 of file ui_node_battlescape.cpp.
References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().
Invoked when the window is removed from the rendering stack
Reimplemented from uiNode.
Definition at line 78 of file ui_node_battlescape.cpp.
References UI_SetRenderRect().
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overrideprivatevirtual |
Invoked when the window is added to the rendering stack
Reimplemented from uiNode.
Definition at line 63 of file ui_node_battlescape.cpp.
References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().