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uiBaseLayoutNode Class Reference

#include <ui_node_base.h>

Inherits uiLocatedNode.

Public Member Functions

void draw (uiNode_t *node) override
 Draw a small square with the layout of the given base. More...
 
void drawTooltip (const uiNode_t *node, int x, int y) const override
 Custom tooltip for baseayout. More...
 
void onLoading (uiNode_t *node) override
 Called before loading. Used to set default attribute values. More...
 
- Public Member Functions inherited from uiLocatedNode
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onLeftClick (uiNode_t *node, int x, int y)
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 27 of file ui_node_base.h.

Member Function Documentation

void uiBaseLayoutNode::draw ( uiNode_t node)
overridevirtual

Draw a small square with the layout of the given base.

Reimplemented from uiLocatedNode.

Definition at line 60 of file ui_node_base.cpp.

References BASE_SIZE, uiNode_t::bgcolor, uiNode_t::box, uiNode_t::color, EXTRADATA, GAME_DrawBaseLayout(), uiNode_t::padding, uiBox_t::size, and UI_GetNodeAbsPos().

void uiBaseLayoutNode::drawTooltip ( const uiNode_t node,
int  x,
int  y 
) const
overridevirtual

Custom tooltip for baseayout.

Parameters
[in]nodeNode we request to draw tooltip
[in]x,yPosition of the mouse

Reimplemented from uiLocatedNode.

Definition at line 52 of file ui_node_base.cpp.

References EXTRADATACONST, and GAME_DrawBaseLayoutTooltip().

void uiBaseLayoutNode::onLoading ( uiNode_t node)
overridevirtual

Called before loading. Used to set default attribute values.

Reimplemented from uiNode.

Definition at line 75 of file ui_node_base.cpp.

References uiNode_t::bgcolor, uiNode_t::color, EXTRADATA, uiNode_t::padding, and Vector4Set.


The documentation for this class was generated from the following files: