Ok, the new stiletto is now in-game for 2.4.
@bayo: I noticed in the aircraft menu the front is a little cut off and there's extra space in the back. I tried exporting the model in different positions (both world space and object space), but it didn't seem to effect it. I'm guessing the zoom is being generated by autoscale in /ui/aircraft_info.ufo. I noticed the same slight off-set position for the firebird.
@mattn: What should I do about the old model I removed? In data source we have a stiletto blend file, but will that have the texture as well? Even though I renamed the texture using TortoiseGit, it looks like
the history isn't kept? The license info for the old stiletto is Lukas "Rastaman" Beyeler.
Also, the normalmap is a 4mb TGA file. I tried converting to PNG, but for some reason the alpha channel wasn't coming across from the TGA. Do you have any idea for another format we can use for the normalmap to save some space? As it is, loading the model in the aircraft menu leads to a slight delay on my system. The diffuse PNG is only 1mb.