Talk:Weapon skills table

From UFO:AI
Jump to navigation Jump to search

Tooltip?

Shouldn't this information really be in a tooltip in the game when you select the weapon type? Hearing that a SMG uses the "close" skill isn't terribly intuitive to me, it really should be treated as an assault weapon since it has a lot more in common with firing an assault rifle than using a knife. Parjlarsson 02:34, 2 May 2011 (CEST)

Common sense shooting weapons/military stuff.

Hi. I'm not a super-weapons guy, but I have experience shooting pistols, rifles, sniper weapons, shotguns and your run-of-the-mill infantry assault rifles. Shooting a shotgun is about the same whether you're shooting this or that ammo. No sense splitting up the skills. It should all be assault, really. Rocket Launcher and Grenade Launcher should just be lumped into heavy, or re-name the category to "<Something> Launcher weapons". While we're at it, a SMG is usually fired with two hands and carried in a ready position across the chest or aimed where you're looking if it's a sharp tactical situation. It's not something you go jogging along with in an easy-carry pistol hold. I see little need overall to have different modes of firing the same weapon take different skill-sets. That's just needlessly obtuse and over-complicating something. Parjlarsson 05:36, 4 May 2011 (CEST)