Talk:Equipment/Misc/High-Explosive Mine

From UFO:AI

Skills for mines? --Bandobras

close i would say - explosive may be good, too but we can also introduce a new skill type for mines

Mattn 08:05, 29 June 2006 (CEST)

What would they affect? --Bandobras

unclear right now - not implemented - not even started

Mattn 21:57, 29 June 2006 (CEST)

I wonder for some time already what to do with soldiers with bad accuracy skill (except fire or train). Melee combat is an options, mines might be another, unless the soldier has puny mines skill... Perhaps link mines with the "close" skill so that if a soldier has low accuracy but hight close skill he is still quite good as a scout with mines, blades, medikit (if good mind skill), and even a shotgun for that alien 3 steps away. Then, of course, soldiers with low accuracy and low close skill are total wimps... --Bandobras 21:53, 2 July 2006 (CEST)

Another idea: link mines with mind skill, as for most of other misc equpiment, so that mind is useful in the early game. But make power skill affect close and heavy weapons so that accuracy is no longer so important... --Bandobras 18:35, 14 July 2006 (CEST)