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- *** {{open}} {{bug|3426862}} (RF ON by default) and *** {{done}} {{bug|3426867}} (matrix RF relations)2 KB (207 words) - 22:51, 27 February 2012
- ...and has a special shot, more or less being a heavy laser rifle. [[User:RF|RF]] 19:17, 21 March 2009 (UTC)2 KB (330 words) - 14:00, 7 October 2012
- * {{done}} Bug{{bug|3304250}}: RF time reserving not working correctly * {{done}} Bug{{bug|3311226}}: RF mode reset on battle start - Patch {{bug|3311226}} available4 KB (494 words) - 11:27, 4 March 2012
- * New RF and TU-reservation system ...t turn).<br>TUs will be reserved for exactly one shot in RF, but if "Multi RF" is enabled the game will shoot as many times as there are TUs left.10 KB (1,515 words) - 13:03, 15 April 2012
- ...me<br>(TU)</b></td><td><b>damage</b></td><td><b>damage type</b></td><td><b>RF</b></td><td><b>shots</b></td>18 KB (3,062 words) - 13:25, 16 March 2008
- ...remodelist, but when shooting with reactionfire, default is used; enabling RF with other fd and then enabling chosen again works ** {{done}} Clicking on RF select on fd list should NOT change soldier state to shoot26 KB (4,060 words) - 13:01, 15 April 2012
- ** When disabling RF due to not having a valid firemode force the state change ** Update RF status before removing the weapon used for RF.23 KB (3,497 words) - 20:40, 25 December 2015
- ** Greatly increased chance of RF against partially covered targets.8 KB (1,248 words) - 20:50, 18 December 2016
- ** {{bug|5328}} Snipers aborting RF get wrong TU cost on subsequent RF.18 KB (2,721 words) - 08:57, 20 December 2014
- ** Re-enabled the 'draw' in RF ** Do not force right-hand RF, use settings instead.34 KB (5,004 words) - 19:29, 24 January 2014
- *fixed a bug with aliens calculating the risk of RF27 KB (4,108 words) - 11:15, 14 January 2011