Compile for Solaris
gmake to compile the game.
- gcc 1
- gmake 1
- a PATH to use gcc ( PATH=$PATH:/usr/sfw/bin:/usr/ccs/bin )
1 : included in SXDE
After getting the code you just need to do:
$ ./configure $ gmake
There are some options available on how to compile the code. Please have a look at the ./configure --help. After compiling there will be a debugARCH/ dir (where ARCH may be i386) which includes the binaries. They are copied by the makefile to the right folders. Now you are ready to run the game by typing ./ufo at svn root.
Note : the
gmake update-po fails
If you use a recent SVN snapshot with no separate data package, remember to compile the maps, too. You can also grab pre-compiled maps from mattn.ninex.info