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  • ...adiant]] should be built, which can be disabled via './configure --disable-uforadiant'. == Compiling UFORadiant (optional) ==
    6 KB (936 words) - 01:22, 25 March 2023
  • ...trength and so on - you can set them via the entity inspector in [[Mapping|UFORadiant]] by hitting the {{k|n}} key
    2 KB (255 words) - 13:35, 5 October 2012
  • # UFORadiant needs these. Without UFORadiant no tactical missions. UFORADIANT "Install UFORadiant mapeditor" off \
    17 KB (2,515 words) - 14:21, 31 July 2010
  • ==TODO list for UFORadiant== {{features-list|UFORadiant}}
    7 KB (1,086 words) - 09:23, 27 February 2012
  • You can find a list of commands for UFORadiant [[Mapping/Mouse_and_Keyboard|here]], however, there are a few things you ne ...een split into levels by clicking the icons numbered 1-8 on the top bar of UFORadiant. This will show only those items that should appear on each level.
    10 KB (1,748 words) - 09:53, 12 February 2012
  • ...nd could not be spawned. The best is to just have them alongside the <code>uforadiant.exe</code> program. If this happens, running <code>ufo2map.exe</code> from inside UFORadiant will not work properly. To resolve this, add the following environment vari
    5 KB (918 words) - 14:34, 27 August 2017
  • ...d [[Mapping_For_Dummies|Lesson 1]], you will have some experience in using UFORadiant at this point. As things starting to get more complex, it will not be possi ...Lesson 1]], and build it up, this way introducing the most common tools in UFORadiant.
    8 KB (1,534 words) - 21:43, 16 March 2012
  • * {{open}} Fix in-game and UFORadiant support for md3 models (at the moment both error out trying to use md3 mode
    1 KB (221 words) - 01:49, 10 March 2012
  • * [[TODO/UFORadiant]] — tasks for our map editor.
    2 KB (213 words) - 20:29, 20 April 2017
  • First, there are the *.map files. They are generated by uforadiant and contain a technical description of the contents of a maptile.
    2 KB (280 words) - 15:39, 2 April 2014
  • # now ufoai "configure --enable-uforadiant" works ...nt makefile changes are in trunk, so nothing to be done for that. --enable-uforadiant is no longer needed.
    5 KB (728 words) - 20:04, 17 October 2009
  • * Note : If no levelflags set, the actorclip brush is not shown anymore in UFORadiant when using the levelselector. * Note : If no levelflags set, the weaponclip brush is not shown anymore in UFORadiant when using the levelselector.
    8 KB (1,152 words) - 12:10, 16 December 2012
  • | [[File:mapping_lesson_3_picture_1.png|375px|thumb|none|MyFirstMap in UFORadiant 1.6.]] ...brush/entity in question. You can use the ''tools/find brush'' feature in UFORadiant to select it for you.
    11 KB (1,872 words) - 21:40, 20 September 2015
  • {{features-list|UFORadiant}}
    2 KB (302 words) - 19:50, 27 March 2012
  • ...nclude models, lights, actor spawns and particles. Map files created using UFORadiant 1.5 have no indentation.
    3 KB (396 words) - 13:50, 21 March 2010
  • <li>Many Uforadiant modules moved into core</li> <li>Uforadiant fixes, including fixes for crash upon autosave and merges from Darkradiant<
    25 KB (3,837 words) - 14:55, 8 May 2010
  • ...more dependencies for radiant (may be disabled via './configure --disable-uforadiant')
    3 KB (456 words) - 17:42, 12 October 2014
  • ...Resize, and Clipper. See more about those at [[Mapping/Mouse_and_Keyboard |UFORadiant mouse and keyboard controls]]. ...l get to those later, as it's easier to deal with those in another copy of UFORadiant with the Clipper tool and we haven't gotten that far yet. Save the map in
    18 KB (3,264 words) - 20:49, 16 March 2012
  • * some UFORadiant fixes and improvements ** UFORadiant fixes
    18 KB (2,551 words) - 22:39, 24 December 2011
  • [[Category:UFORadiant]]
    5 KB (792 words) - 00:45, 12 March 2012

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