Changelog/UFORadiant
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Engine
- Merged a lot of the DarkRadiant features and cleanups
- Implemented skin rendering for the models not only in the modelbrowser, but also in the camera view - use the skin value from the entity to set the shader for the renderer
- Gettext support
- Position and size tracking for windows
Sidebars
- Inconsistent marks in surfaceinspector/entityinspector (for selecting objects with different states)
- Reworked the entity inspector
- Reworked the surface inspector
- Add prefab/template menu.
Improvements/features
- Modelbrowser - something like the texture browser - just rendering the models below
base/models/
- Render trans33/trans66 brushes transparent in radiant
- Move brushes and entities level upwards/downwards and also modify the levelflags
- Integrate sound support into radiant to play misc_sounds
- Filters can be defined via xml
- UI settings are stored in xml files
- Bounding box rendering for misc_models
- Extended select features
- Added material and ump editors
- Group RMA tiles
- Integrated ufo2map check option into the editor to directly jump to errors
- Implemented selection sets
- Add tooltip with information about entity/entity key from entities.ufo
- Added a new texture overview dialog
- Added overlay feature to render a picture in the background
- Added "skip-common" feature for replacing textures
- Added cut option
- New, better method for CSG subtract tool
- Added parsing of our LICENSES file to show whether the license of the used file is compatible