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  • ...cted" plane (half-space) and texturing info. Plane is given by listing its 3 points, if these appear clockwise when viewed from a point in space, then t
    3 KB (396 words) - 13:50, 21 March 2010
  • ...he brush appear in all levels will work for you. even if your map has only 3 levels, set levelflags up to 8th level, if the brush should be visible in h
    3 KB (452 words) - 21:09, 17 October 2009
  • ...e often the more the campaign progresses. --[[User:ShipIt|ShipIt]] 22:02, 3 October 2012 (SAST) * 3-4 garages in a row
    8 KB (1,216 words) - 21:19, 4 March 2014
  • frame "0 3 0"
    4 KB (463 words) - 15:40, 6 December 2012
  • ...nds into neigboring fields and floats around corners. Within the range of ~3 time the area of the initial cloud the explodion deals fire damage. In an a
    3 KB (477 words) - 20:52, 25 September 2007
  • === Trick #3 === ...ly imagine a situation where two adjacent gaps a and b can be covered by 2-3 tiles each, but placing the 2nd tile on gap a will leave you with no tile f
    11 KB (2,050 words) - 18:02, 2 March 2012
  • ...more colorful, or more pale. The default value is 1.0. Values from 0.5 to 3.0 are most useful. ...tion, which is relative to texture size. Default is 4 (1 << 4). A value of 3 will produce sharper lightmaps, but will dramatically lengthen your radiosi
    3 KB (467 words) - 10:57, 25 March 2013
  • * [[Gameplay_Proposals/Laser Effect|Longer Laser Duration rather than 3-shot burst]]
    4 KB (448 words) - 11:40, 13 August 2013
  • [[Image:2.3.dev Geoscape Comment.jpg|thumb|right|2.3.dev geoscape.]] '''Comment about 2.3.dev'''
    31 KB (5,349 words) - 10:28, 22 May 2012
  • * cunit-devel (For versions 2.3 to 2.5) ...jobs should be cpus/cores + 1, so if you have a dual-core cpu use make -j 3. You could also use -j 2 on single core/single cpu machines to speed things
    3 KB (456 words) - 17:42, 12 October 2014
  • git format-patch HEAD~3 3. go into ufoai and checkout your working copy<br>
    8 KB (1,268 words) - 20:37, 20 June 2016
  • Furthermore it can (in cases 2 and 3): ...se a binary operator. Instead of "1 + 2 + 3", we should use "( ( 1 + 2 ) + 3 )". Patches are welcome :-)
    16 KB (2,712 words) - 16:35, 21 May 2012
  • ...to give 2 soldiers and employeerate is set to 1.5, the player will receive 3 soldiers. ''Note: nation happiness influences this as well so there is more
    4 KB (581 words) - 13:51, 22 June 2019
  • | replace the 3 blue icons
    6 KB (716 words) - 23:50, 16 November 2017
  • text = "_Test 3"
    4 KB (602 words) - 06:29, 28 January 2016
  • 3 3
    10 KB (1,637 words) - 22:35, 20 March 2013
  • First off all there should be several different bomb technologies, say 3 or 4 (more technology to reasearch is always a plus in my opinion!). I imag
    4 KB (654 words) - 12:20, 31 January 2008
  • Page is being updated for version 2.3, be patient :-) |3
    17 KB (2,083 words) - 09:45, 2 March 2015
  • ...y on any mission. However, to prevent a 12-man squad from leveling up on a 3-alien mission, experience should be scaled to the numbers factor.
    4 KB (694 words) - 11:35, 13 August 2013
  • * '''<code>3</code>''' - rpg (shoulder mounted weapons)
    4 KB (652 words) - 19:49, 4 October 2012

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