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  • ...ers, an average soldier with full HP (90-120) will pass out after spending 3 alien turns inside smoke. A soldier who is wounded will pass out the moment
    2 KB (269 words) - 16:29, 21 March 2013
  • == Lesson 3: How to improve your map == ...lflag is missing between, e.g. level 2 and 4 have the levelflag set, level 3 has not
    11 KB (1,872 words) - 21:40, 20 September 2015
  • ...ave lower accuracy and a lower effective range - but better than the SMG. 3) Possibly have slightly lower damage (less muzzle velocity, assuming the bu
    2 KB (272 words) - 19:52, 14 July 2008
  • The Brawl attack performs 3 quick hits to random parts of the target's body, these do less damage than
    2 KB (272 words) - 06:59, 15 September 2006
  • ...t the brush along the line. We repeat this, cutting our original wall into 3 pieces. The first picture shows how to place the cuts. * Hit {{K|3}} to set grid 4.
    8 KB (1,534 words) - 21:43, 16 March 2012
  • ...d maze-like, the missions could become tedious. Eventually, there will be 3 building tiles and a UFO, which could mean an excessively long mission if a A crossroads tile connecting a vertical street with a rail line (3 tiles wide) and a single horizontal street.
    5 KB (781 words) - 10:28, 9 April 2012
  • * '''modelscale_vec''': scale of the model (vector of 3 values)
    2 KB (287 words) - 21:39, 16 March 2012
  • 3. Should there be only one type of universal poison bullet, which would have
    2 KB (322 words) - 11:04, 2 September 2009
  • ! colspan="3" | Properties ! colspan="3" | Properties
    42 KB (6,220 words) - 04:43, 5 February 2013
  • Mortar grenades need 3 (2?) squares and are very heavy.
    2 KB (312 words) - 11:07, 20 September 2007
  • ! colspan="3" | Properties ! colspan="3" | Callback event
    41 KB (6,170 words) - 00:37, 3 December 2017
  • This example will generate 12 x 3 checkbox into a panel, with the right positions.
    3 KB (349 words) - 14:05, 13 August 2010
  • Technically, we are limited by requirement of being compatible to OpenGL 1.3 and OpenGL ES 1.1 (which are mostly the same), meaning that we have 2 guara ...0 means that index array is not present and triangle count is vertexCount/3
    5 KB (679 words) - 20:21, 11 January 2013
  • ! colspan="3" | Properties ! colspan="3" | Properties
    38 KB (5,768 words) - 15:38, 3 June 2010
  • ...without changing their height. For safety they never go back for more than 3 fields. They can get as far as 20 sqares per round (test ingame!) and self
    2 KB (356 words) - 22:00, 25 September 2007
  • ! colspan="3" | Properties ! colspan="3" | Properties
    43 KB (6,546 words) - 22:39, 31 May 2012
  • Top speed: +/- 3,100km/h
    2 KB (298 words) - 22:59, 14 May 2012
  • ...up, we would have two or more firemodes, represented by 2 or more bars of 3 options shots 3
    12 KB (1,851 words) - 18:15, 7 August 2007
  • ...game, the player should be able to choose from easier or harder missions (3-5 mission), but the game will start with easier missions. The player can lo :: Code must be written to generate a selection of missions (3-5) after each mission balanced to offer easier and harder missions througho
    7 KB (1,093 words) - 11:51, 13 August 2013
  • Experience gain for power should be cut to 1/3 [[Skills/Improvement/v2.5|its current rate]]. This would keep the current g ...ange the experience-per-mission formula for strength. Reduce modifier to 1/3 its current rate: ''50 * (weight / strength) / ENCUMBRANCE_MODIFIER''
    12 KB (1,968 words) - 11:24, 13 August 2013

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