Difference between revisions of "Translation:Plasrifle txt/en"

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(→‎Result: Updated tech to reflect current capabilities)
 
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Latest revision as of 11:20, 11 June 2012

UFOpaedia Entry

Proposal

TO: Base Commander, PHALANX, Atlantic Operations Command

FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

DATE: %02i %s %i

SUB: Proposal: Alien Artifact -- Plasma Rifle


Commander, my department is ready to begin studying the recovered alien plasma rifle. This is a highly dangerous and versatile weapon, vastly outstripping the plasma pistol in range and power; something we should try to put into the hands of our own soldiers ASAP. Please approve lab time and funding as soon as our schedule permits.

--Cdr. Navarre


Result

TO: Base Commander, PHALANX, Atlantic Operations Command

FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

DATE: %02i %s %i

SUB: Re: Alien Artifact -- Plasma Rifle


Commander, here's my report on our alien plasma rifle research.

At its most basic level, the plasma rifle is little more than an upscaled version of the plasma pistol. However, as any firearms fanatic will tell you, pistols are pistols and rifles are rifles. Handguns are small, personal defence weapons. Rifles are weapons of war. The disparity in power is remarkable.

Rifle plasma is over 20% hotter than pistol plasma and capable of burning through even heavy armour. The plastic globes containing the rifle's plasma shots are much thicker than the pistol's, giving them a greater range before disintegrating. This is a short maximum range for a general-purpose assault rifle, but ideal for urban infantry engagements. The bolts do not suffer from projectile drop and they're far too massive to be affected by wind conditions. This makes it an accurate weapon, but its unusual design makes it more difficult for our soldiers to aim than the standard-issue assault rifles they are used to.

The scariest new feature of this weapon is the fact that it is capable of automatic fire. Its rate of fire on full-auto may not be very high and the recoil is difficult to handle, but it more than makes up for these failings with sheer power. Two or three solid plasma rifle hits are usually all it takes to burn through light or medium-grade armour. An unarmoured soldier has no hope at all.

We've figured out the controls on the rifle and written up a manual for field use. Our troops should be able to make good use of it.

There can be no doubt that this weapon was designed and manufactured for war, and not in any defensive capacity. The aliens clearly know armed conflict very well. The rifle's power and lethality do not imply that they invaded us because of some mistake or misunderstanding. They came to Earth with a plan, Commander, and that really scares me.

--Cdr. Navarre


Damage Type


Skill

Links


Stat Suggestions

(This information for reference only; do not translate or include in-game.)


Pro:

1) Very high damage.

2) Quick-firing.


Con:

1) Limited range.

2) Long reload time.

3) High recoil.

4) Expensive.


Research Tree Data

(This information for reference only; do not translate or include in-game.)

Prerequisites:
 1 Plasma rifle
Opens:
 Enables production -- Plasma Rifle
 Enables production -- Plasma Rifle Charger