Difference between revisions of "UFO-Scripts/equipment.ufo"

From UFO:AI
Jump to navigation Jump to search
 
(No difference)

Latest revision as of 10:59, 5 October 2011

General

With equipment definitions you can define various weapon and item pools, that can be used for each campaign or mission.

Example

equipment replaceme
{
	assault	        2
	assault_ammo	4
	smg	        2
	smg_ammo	4
}

This will define an equipment pool with 2 weapons and the appropriate ammo. replaceme will be the id you need to know if you want to access this definition in e.g. a campaign definition.

Skirmish/MP Menus

In the skirmish (and someday the MP menu as well), players can select their equipment set. For this reason, you can also add a name parameter to your equipment definition. The example above could be:

equipment replaceme
{
	name "_Assault Rifle and SMG"
	assault	        2
	assault_ammo	4
	smg	        2
	smg_ammo	4
}


Links