Difference between revisions of "UFO-Scripts/equipment.ufo"
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Latest revision as of 10:59, 5 October 2011
General
With equipment definitions you can define various weapon and item pools, that can be used for each campaign or mission.
Example
equipment replaceme { assault 2 assault_ammo 4 smg 2 smg_ammo 4 }
This will define an equipment pool with 2 weapons and the appropriate ammo. replaceme will be the id you need to know if you want to access this definition in e.g. a campaign definition.
Skirmish/MP Menus
In the skirmish (and someday the MP menu as well), players can select their equipment set. For this reason, you can also add a name parameter to your equipment definition. The example above could be:
equipment replaceme { name "_Assault Rifle and SMG" assault 2 assault_ammo 4 smg 2 smg_ammo 4 }