project-navigation
Personal tools

Author Topic: Triggers  (Read 2185 times)

Offline Latino210

  • Squad Leader
  • ****
  • Posts: 161
  • UFORadiant mapper
    • View Profile
Triggers
« on: October 21, 2012, 05:48:08 am »
Hi, friends.

Can somebody help me with the trigger_touch? I am trying to use this to remotely destroy a wall, but I cannot get it right. Also, what other functions are available with the triggers?

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Triggers
« Reply #1 on: October 21, 2012, 10:43:54 am »
I know it works for the func_door, the misc_message and the misc_camera.

Set the 'target' property of the trigger_touch and the 'targetname' property of the door to e.g. "door" (without quotes). Radiant will then connect the two entities with a white line visible in the 3D-View.

Offline Latino210

  • Squad Leader
  • ****
  • Posts: 161
  • UFORadiant mapper
    • View Profile
Re: Triggers
« Reply #2 on: October 21, 2012, 01:59:20 pm »
Thanks, I got that. The wiki says that it's possible to link a trigger to a breakable, but I cannot manage to do that. By the way, it's possible to link a breakable to another breakable? For example, linking the destruction of a control panel to the destruction of something else?

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Triggers
« Reply #3 on: October 21, 2012, 05:55:24 pm »
If you got it working for the func_door  but not for the func_breakable, this is either a bug or a missing feature.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Triggers
« Reply #4 on: October 21, 2012, 09:04:52 pm »
it was a missing feature - but it should work in latest master now