After some unappealing designs, I come to this one, made in 3 hours.
Design isn't sci-fi opera, but 2084 tech style, if you approve that.
Idea was top secret project of nations to experimental stealth fighter/dropship. It'll carry 6 PHALANX fighters and 2(or 1 pilot, if 2 is overkill). It's better than stilleto and, kinda, close, but not very, to Dragon class. But all that is just my idea, ballance work is for you, people.
UPDATEAs promised, Updated. I finished unwrapping (wheef, it's always taking so much time... and it's so much fun, to play LEGO with all maps I made). Tomorrow I'll start drawing textures, so for today, it's enugh.
I, as well, did optimizing and managed to make interior-less model to 498 tris and landed one - to 568 tris. As well, I made very low-poly one too, for geoscope. 246 tris. (green one)
Ah, I did landed one just like it's needed. I even, somehow, managed to fit in all textures... thought, interior will be, kinda, low-quality textured, but, oh well - it still be gonna good
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As well, right after I'll finish texturing, I'll make, as well crashed craft one too.
After drop-ship, I'm planing onto alien tank (that last one on legs), if no one will stop me. As well I want to discuss some other design things, but all must by one by one, not all together. Let's finish one topic, at begin.
Or, may be, I should remade that awful Heracles drop-ship? hm? I, actually, have nice concept idea to heavy transporter, with realistic non - sci-fi design, and, as well, much much cutter XD.
UPDATESo far, so good. Texturing is long time work, but it's funny to watch, how work take some awesome shape.
I'm making 1024 texture, and it look good, so far. Still, if using 512, as in comparison example, it's pretty blur. Dunno, but I want moar power of engine
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