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Author Topic: Geoscape Alien Gunboat  (Read 25266 times)

Offline Lord Drake

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Geoscape Alien Gunboat
« on: July 13, 2012, 07:40:03 am »
Okay first off all, I have no idea what I'm doing so I'm just posting this to figure out if I'm even going in the right direction.
Second, I'm working off of this screenshot so there is a fair bit I can't see.
Third, I'm a lousy modeller so I apologize for probably wasting your time. ^^'

Update: 7/13/12
Restarted with Blender.
Attachment one shows what happened to the Wings Model.
Attachment two is the current progress with Blender.


Update: 7/15/12
Attached image is the current state of the model.
Just waiting to find out if anything else needs to be changed before I start on a UV map.
The model now has 786 vertices.(That was actually half the number of Vertices. x.x)

Update: 7/16/12
Reduced the number of Vertices and faces.
It now has 932 Vertices and 924 faces.

Update: 7/17/12
Added the skids on the underside.
Model is now 992 Vertices and 972 faces.

Update: 7/18/12
Model now has one of the worst texture jobs you will ever see. XD
I used the Corrupter's texture on the model btw.
I did have to add a couple vertices to line some seams up on the UV, but only two.

Upate: 7/30/12
Sorry for the delay, I've not been able to concentrate on working on this for a little while.
Anyway, I've added the second pair of engines, the UV map still needs to be done and a new texture needs to be made. (I'm terrible with that unless using photo-textures)
The poly count has gone up a fair bit as well as the engines are the most poly heavy part of this model.

Update: 9/7/12
Attached .blend and .obj files to OP. These contain the model and first UV map for the 4 engine version of the model.
« Last Edit: September 08, 2012, 01:08:01 am by Lord Drake »

Offline H-Hour

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Re: Geoscape Alien Gunboat
« Reply #1 on: July 13, 2012, 10:20:08 am »
Welcome to the forums Lord Drake. I'd say you're getting there. I would reduce the size of the wings some. At the moment the fuselage seems to narrow compared to Kildor's battlescape version. The wings should be about twice the width of the fuselage.

You should also expand the length of the fuselage on either side, so that the back goes back farther and the front goes forward farther.

If you want to check the other geoscape models, to steal parts of the texturing for the gunboat, you can find them at /base/models/geoscape/ufo*.


Offline Lord Drake

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Re: Geoscape Alien Gunboat
« Reply #2 on: July 13, 2012, 07:06:05 pm »
Thanks for the welcome. Is that any better? (Updated OP)

I'd like to check the other models but as of right now I don't have any means of viewing a .md2 or .md3. I've looked at a few tools and the most likely one I found is QuArk, but it says that UFOAI is unsupported.
Also, is there another shot of Kildor's model that shows the top? I'd like to start giving my draft a 3rd dimension.

Offline H-Hour

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Re: Geoscape Alien Gunboat
« Reply #3 on: July 13, 2012, 07:42:43 pm »
Here are four shots. The textured shots are in perspective view, with the camera manually positioned (ie - not exact). The grid views are the exact dimensions from top/side if that's easier for you.

Offline Lord Drake

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Re: Geoscape Alien Gunboat
« Reply #4 on: July 13, 2012, 10:01:17 pm »
Thanks for the reference images. That'll help more then I thought since I somehow fudged my Wings model. Seems I'm going to have to re-familiarize myself with blender.

By the way, are there any .md2 or .md3 viewers/editors out there that you would recomend?

Offline H-Hour

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Re: Geoscape Alien Gunboat
« Reply #5 on: July 13, 2012, 10:17:37 pm »
Blender should be able to import MD2.

Offline Lord Drake

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Re: Geoscape Alien Gunboat
« Reply #6 on: July 13, 2012, 11:29:22 pm »
On it's own or will it need a plugin?
The Wings model is making itself useful as a wire frame too, so I'm not starting completely from scratch with blender.

EDIT: Updated OP with new images.
« Last Edit: July 14, 2012, 12:16:04 am by Lord Drake »

Offline Mattn

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Offline Lord Drake

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Re: Geoscape Alien Gunboat
« Reply #8 on: July 14, 2012, 04:48:29 pm »
Thanks for the link, but I'm not a coder and I'm still not much of a blender guy, so about that only thing I can figure out about those is that they all seem to be for blender 2.4. I use 2.6 so I don't know if they will work.

EDIT: OP updated with image with most recent draft of the model.

EDIT2: OP updated with new info. Please read it and get back to me.
« Last Edit: July 16, 2012, 04:57:29 am by Lord Drake »

Offline H-Hour

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Re: Geoscape Alien Gunboat
« Reply #9 on: July 16, 2012, 08:27:14 pm »
It looks good. Since this will only ever be seen from a distance, you can probably shave some extra polys off of the engines. But it's up to you.

Offline geever

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Re: Geoscape Alien Gunboat
« Reply #10 on: July 16, 2012, 09:11:49 pm »
It looks good. Since this will only ever be seen from a distance, you can probably shave some extra polys off of the engines. But it's up to you.

We will need model for the menus too (Disassembling, UFO Yards), keep it in mind when lowering the poli-count / quality please!

-geever

Offline Lord Drake

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Re: Geoscape Alien Gunboat
« Reply #11 on: July 16, 2012, 09:53:28 pm »
Okay, I should be able to cut off a few polys without issue.

For disassembly or the UFO yard, will you need to see the underside? I left out any detail there since it's a Geoscape model and I didn't want to make details no one would see.

EDIT: Updated vertice and face count. You can't actually see any changes in the model so I didn't bother updating the image.
« Last Edit: July 16, 2012, 10:23:33 pm by Lord Drake »

Offline geever

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Re: Geoscape Alien Gunboat
« Reply #12 on: July 16, 2012, 10:55:55 pm »
For disassembly or the UFO yard, will you need to see the underside? I left out any detail there since it's a Geoscape

In Production/Disassembly window and UFO Paedia the model is rotated and/or can be rotated by the player, so yes at least don't make it empty or simply flat... :)

Thanks!
-geever

Offline Lord Drake

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Re: Geoscape Alien Gunboat
« Reply #13 on: July 16, 2012, 11:03:09 pm »
In Production/Disassembly window and UFO Paedia the model is rotated and/or can be rotated by the player, so yes at least don't make it empty or simply flat... :)

Thanks!
-geever
Okay, but does it use the Geoscape model? Kildor created the Battlescape model.

Offline Crystan

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Re: Geoscape Alien Gunboat
« Reply #14 on: July 16, 2012, 11:12:16 pm »
Okay, but does it use the Geoscape model? Kildor created the Battlescape model.

Yes the UFOpedia uses the geoscape model. Kildors battlescape "model" isnt something that you would call a model. Its actually something that i would call "modeled level geometry" (aka prefab) that you cant use somewhere else - thats why we need a md2 model. Anyway youre doing a nice job with the model (afait), good work.