Well that would hit the performance... I mean there would be alot of polygons that we probavly couldt see, mostly... Atleast if we use something like that we would save polygons and that... Probavly better performance... But this kind of map mapping, brushworking, well if it supported like deformations and that it would be nice but its quake engine... Id tech 2/3 correctly...
If you have skills make something like that...
I used tried to work with hammer editor ... Well I lost contact with a person that gave me lessons so i quited... I wanted to make good RP map for Half Life 2 Deathmatch...