project-navigation
Personal tools

Author Topic: beach resort map tactics  (Read 4592 times)

Offline kurja

  • Captain
  • *****
  • Posts: 504
    • View Profile
beach resort map tactics
« on: May 07, 2012, 08:28:04 pm »
that beach - holy effin' cow! My guys didn't even reach the buildings, before they had been sniped off with heavy blasters from the balconies. How do you deal with this map? Just run for cover, or enter with long range guns and have a shootout?

Offline geisthund

  • Squad Leader
  • ****
  • Posts: 103
    • View Profile
Re: beach resort map tactics
« Reply #1 on: May 07, 2012, 09:09:07 pm »
My guys have enough TUs to make the building entrances in 1-2 turns. They draw fire while they move, but they're tough enough to survive and get healed up later. My snipers stay behind and pick off the guys on the balcony. Once you reach cover the aliens upstairs are pretty much helpless.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: beach resort map tactics
« Reply #2 on: May 07, 2012, 09:47:16 pm »
Maybe removing the alien spawnpoints in the small building to the left would help. And moving the Phalanx spawnpoints near this building? So you can get cover within one turn. The beach really is a shooting gallery.

Other ideas someone?

Offline Salvo

  • Rookie
  • ***
  • Posts: 37
    • View Profile
Re: beach resort map tactics
« Reply #3 on: May 10, 2012, 08:20:49 pm »
Smoke grenades, my dear Watsons.

Offline kurja

  • Captain
  • *****
  • Posts: 504
    • View Profile
Re: beach resort map tactics
« Reply #4 on: May 10, 2012, 08:37:59 pm »
Smoke grenades, my dear Watsons.

are pretty much useless, since the enemy is looking and shooting downwards at you. if we could have the troops carry them smoke nades attached to their helmets, it would work better

Offline Triaxx2

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: beach resort map tactics
« Reply #5 on: May 15, 2012, 06:55:50 pm »
Grenade launchers and careful movement to put my shooters in range to airburst in their faces. Civilians also make for great cover if nothing else is available.

Offline geisthund

  • Squad Leader
  • ****
  • Posts: 103
    • View Profile
Re: beach resort map tactics
« Reply #6 on: May 15, 2012, 07:26:12 pm »
err. I'm not sure Phalanx is supposed to be that kind of organization.

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: beach resort map tactics
« Reply #7 on: May 15, 2012, 09:08:52 pm »
You can but it affects satisfaction ratings and as a result, funding.

Offline Triaxx2

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: beach resort map tactics
« Reply #8 on: May 16, 2012, 06:20:49 am »
I don't use it for more than the grenadier usually. But it's less problematic than not responding to a terror mission on a beach.

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: beach resort map tactics
« Reply #9 on: May 16, 2012, 02:03:55 pm »
I generally stick a few snipers behind the dropship and then proceed to have a little exchange for a few turns.
Of course, that leaves the civvies unguarded.

Offline RealSpirit

  • Rookie
  • ***
  • Posts: 33
    • View Profile
Re: beach resort map tactics
« Reply #10 on: May 17, 2012, 03:34:59 pm »
observed that to crouch not only increases hit% for oneself but seems to sink it for the enemy. snipers and lasers are good idea for that kind of battle. lasers are weak, nevertheless i'm using las-rifle + heavy las as part of my team for the distance. rockets work quite well too. the rest better hides