project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
General
»
Tactics
»
beach resort map tactics
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: beach resort map tactics (Read 5769 times)
kurja
Captain
Posts: 504
beach resort map tactics
«
on:
May 07, 2012, 08:28:04 pm »
that beach - holy effin' cow! My guys didn't even reach the buildings, before they had been sniped off with heavy blasters from the balconies. How do you deal with this map? Just run for cover, or enter with long range guns and have a shootout?
Logged
geisthund
Squad Leader
Posts: 103
Re: beach resort map tactics
«
Reply #1 on:
May 07, 2012, 09:09:07 pm »
My guys have enough TUs to make the building entrances in 1-2 turns. They draw fire while they move, but they're tough enough to survive and get healed up later. My snipers stay behind and pick off the guys on the balcony. Once you reach cover the aliens upstairs are pretty much helpless.
Logged
ShipIt
Project Artist
Captain
Posts: 906
Re: beach resort map tactics
«
Reply #2 on:
May 07, 2012, 09:47:16 pm »
Maybe removing the alien spawnpoints in the small building to the left would help. And moving the Phalanx spawnpoints near this building? So you can get cover within one turn. The beach really is a shooting gallery.
Other ideas someone?
Logged
Salvo
Rookie
Posts: 37
Re: beach resort map tactics
«
Reply #3 on:
May 10, 2012, 08:20:49 pm »
Smoke grenades, my dear Watsons.
Logged
kurja
Captain
Posts: 504
Re: beach resort map tactics
«
Reply #4 on:
May 10, 2012, 08:37:59 pm »
Quote from: Salvo on May 10, 2012, 08:20:49 pm
Smoke grenades, my dear Watsons.
are pretty much useless, since the enemy is looking and shooting downwards at you. if we could have the troops carry them smoke nades attached to their helmets, it would work better
Logged
Triaxx2
Squad Leader
Posts: 164
Re: beach resort map tactics
«
Reply #5 on:
May 15, 2012, 06:55:50 pm »
Grenade launchers and careful movement to put my shooters in range to airburst in their faces. Civilians also make for great cover if nothing else is available.
Logged
geisthund
Squad Leader
Posts: 103
Re: beach resort map tactics
«
Reply #6 on:
May 15, 2012, 07:26:12 pm »
err. I'm not sure Phalanx is supposed to be
that
kind of organization.
Logged
Nutter
Squad Leader
Posts: 223
Re: beach resort map tactics
«
Reply #7 on:
May 15, 2012, 09:08:52 pm »
You can but it affects satisfaction ratings and as a result, funding.
Logged
Triaxx2
Squad Leader
Posts: 164
Re: beach resort map tactics
«
Reply #8 on:
May 16, 2012, 06:20:49 am »
I don't use it for more than the grenadier usually. But it's less problematic than not responding to a terror mission on a beach.
Logged
Nutter
Squad Leader
Posts: 223
Re: beach resort map tactics
«
Reply #9 on:
May 16, 2012, 02:03:55 pm »
I generally stick a few snipers behind the dropship and then proceed to have a little exchange for a few turns.
Of course, that leaves the civvies unguarded.
Logged
RealSpirit
Rookie
Posts: 33
Re: beach resort map tactics
«
Reply #10 on:
May 17, 2012, 03:34:59 pm »
observed that to crouch not only increases hit% for oneself but seems to sink it for the enemy. snipers and lasers are good idea for that kind of battle. lasers are weak, nevertheless i'm using las-rifle + heavy las as part of my team for the distance. rockets work quite well too. the rest better hides
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
General
»
Tactics
»
beach resort map tactics