project-navigation
Personal tools

Author Topic: Merry Christmas  (Read 11635 times)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Merry Christmas
« Reply #15 on: May 15, 2011, 12:10:06 pm »
I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)

Sorry, I was not aware of that as switching the branch to data_source produces strange errors here...

I wanted to use those on various maps, that is why I added them to master.

Unfortunately importing .md3s seems to be buggy, not only in UFORadiant, but also in UFO-AI, so maybe I should revert this commit :P

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Merry Christmas
« Reply #16 on: May 15, 2011, 12:12:46 pm »
Those four objects cause automatic compile failure on Muton's utility. Ever y time I try, I get four compile errors (see here). I don't know for absolutely certain, but I bet the errors stem from these, since the number or errors and number of objects match.

I will revert this commit. ;)

Offline Edi

  • Squad Leader
  • ****
  • Posts: 296
    • View Profile
Re: Merry Christmas
« Reply #17 on: May 15, 2011, 01:24:37 pm »
I will revert this commit. ;)
Thank you. The revert fixed things, compilation is successfully ongoing.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Merry Christmas
« Reply #18 on: July 06, 2011, 01:02:07 pm »
I have converted the new vegetation models to md2s.
That is how they look in-game:
« Last Edit: July 06, 2011, 01:04:46 pm by MCR »

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Merry Christmas
« Reply #19 on: July 07, 2011, 02:12:24 am »
Ahhhw they would look even more better with shadows.
« Last Edit: July 07, 2011, 02:14:18 am by Crystan »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Merry Christmas
« Reply #20 on: July 07, 2011, 09:18:55 am »
Looks like we still have the draw order problem with the palm tree in the middle.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Merry Christmas
« Reply #21 on: July 07, 2011, 12:56:44 pm »
And we should do something with ground texture. It is really became boring.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Merry Christmas
« Reply #22 on: July 07, 2011, 02:12:20 pm »
And we should do something with ground texture. It is really became boring.

Why? I love the new ground texture.  :o

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Merry Christmas
« Reply #23 on: July 07, 2011, 03:57:31 pm »
>  I love the new ground texture.
not ground texture but texture of ground. The ground is very flat and monotonous. Even for desert.