I feel like blondy at the synchrophasotron...
If there a way to automate it easily, so I don't have to copy/paste a lot of these numbers?
trunk$ addr2line -e base/game.so 0x3d0a367
??:0
from the other hand
trunk$ addr2line -e ufo 0x816aa05
/home/mikhail/ufoai/trunk/src/server/sv_game.c:418
trunk$ addr2line -e ufo 0x816d4a7
/home/mikhail/ufoai/trunk/src/server/sv_main.c:775
trunk$ addr2line -e ufo 0x814a890
/home/mikhail/ufoai/trunk/src/common/common.c:1019
trunk$ addr2line -e ufo 0x814acf4
/home/mikhail/ufoai/trunk/src/common/common.c:1167
trunk$ addr2line -e ufo 0x81a8dc3
/home/mikhail/ufoai/trunk/src/ports/linux/linux_main.c:53
trunk$ addr2line -e ufo 0x81aa283
/home/mikhail/ufoai/trunk/src/ports/unix/unix_main.c:543
I think the problem there should be clear, as bugs appear after last maps compiled, and these bugs are very heavy one, not like it happens sometimes, it happens always.