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Author Topic: Repeating sound clip in +farm map.  (Read 1790 times)

Offline weekendwarriora1c

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Repeating sound clip in +farm map.
« on: May 16, 2010, 04:29:51 am »
"Today, after two years of difficult negotiations, all three forces have finally signed the peace contract.  More tonight at eleven."  Static.

This sound effect is in a constant loop, and is not affected by the volume adjustments for sound effects or music.  This is my first post, so I don't know what to post or if there's an easier way: I just posted the loaded items from the console.

I'm running the latest dev build in the Windows forum for today.

Partial DXDiag Output:

 Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
           Language: English (Regional Setting: English)
System Manufacturer: OEM
       System Model: OEM
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
             Memory: 12288MB RAM
Available OS Memory: 12280MB RAM
          Page File: 7950MB used, 16606MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

---------------
Display Devices
---------------
 Card name: NVIDIA GeForce 7800 GTX
       Manufacturer: NVIDIA
          Chip type: GeForce 7800 GTX
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_0090&SUBSYS_035010DE&REV_A1
     Display Memory: 2536 MB
   Dedicated Memory: 504 MB
      Shared Memory: 2031 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: SAMSUNG
         Monitor Id: SAM0503
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvd3dum
Driver File Version: 8.17.0011.9621 (English)
     Driver Version: 8.17.11.9621
        DDI Version: 9Ex
       Driver Model: WDDM 1.0
  Driver Attributes: Final Retail
   Driver Date/Size: 1/11/2010 23:03:33, 11862120 bytes

-------------
Sound Devices
-------------
            Description: Realtek Digital Output (Realtek High Definition Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6029 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 1/19/2010 18:42:22, 2242720 bytes

« Last Edit: May 16, 2010, 04:36:35 am by weekendwarriora1c »

Offline Edi

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Re: Repeating sound clip in +farm map.
« Reply #1 on: May 16, 2010, 09:09:46 am »
That particular sound effect is really annoying and is attached to one of the farm buildings that never has any aliens inside it anyway (unless they walk in). If you stay two tiles away from its walls, you don't get it.

There are a couple of other effects that have an effect like that, the windmills and fire on the bridge map, for example, if you walk a soldier close to them, they keep repeating even when you switch to another soldier, but nothing is as aggravating as the one you made this thread about.

I don't know if anything can be done about them by adding some kind of mute-with-distance function or something. I've learned the hard way to avoid them on battlescape.

Offline MCR

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Re: Repeating sound clip in +farm map.
« Reply #2 on: May 16, 2010, 09:57:34 am »
Afaik all the hurtsound, footstep sound & ambient-sound stuff is still heavy work-in-progress, I will look what I can do to help in this field in the near future...
@ least ambient sounds started working & that is a big progress  ;)

Offline MCR

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Re: Repeating sound clip in +farm map.
« Reply #3 on: May 16, 2010, 11:27:24 am »
Please continue reporting sound problems like this in this thread, as it would be a great help for us to easily check those out in detail later & to not have to search bugs first...
Please also take care if you can hear hurtsounds & deathsounds from all of the aliens, civilians (should rather not happen when you play ;)) & aliens (you should here that often) & report here also if you find problems.

Thanks to all the bug-finders & testers for the help.