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Author Topic: unpassable spots in "little bungalo in forest"  (Read 5376 times)

Offline Tlactar

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unpassable spots in "little bungalo in forest"
« on: September 14, 2009, 01:04:08 pm »
hey!

there are some squares in the crashed UFO that aren't passable, but they look as if they should be. (btw: I've seen screenshots with red/yellow/green coloured boxes showing if a tile is passable, how do i get that? :D)

The selected soldier isn't able to move through the upper entrance to the UFO, though it's obviously not to damaged for that.
Also the corners on the 2nd screenshot's room... aren't even on the same level :D When moving there the soldier moves up the stairs (or ramps in this map, this UFO seems to be handicapped accessible :P )
« Last Edit: September 14, 2009, 01:09:30 pm by Tlactar »

Offline Kildor

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Offline LuckyLindy

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Re: unpassable spots in "little bungalo in forest"
« Reply #2 on: October 07, 2009, 02:08:41 pm »
I would like to add, this map kept crashing my gfx card.  I am going to check my video drivers, but I don't think that's it.  This mapped seemed to lag.

Offline Duke

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Re: unpassable spots in "little bungalo in forest"
« Reply #3 on: October 24, 2009, 12:54:44 am »
That corner in the harvester is simply too small for an actor to fit in.

However, I can well remember to hide in those corners back in 2.2.1.
Did the harvester layout change ? IIRC we had simple rectagular walls back then.

If the layout did'nt change (btw I like the new look), it might be an alignement problem.

Offline Mattn

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Re: unpassable spots in "little bungalo in forest"
« Reply #4 on: October 24, 2009, 07:15:15 am »
the layout didn't change afair

Offline Duke

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Re: unpassable spots in "little bungalo in forest"
« Reply #5 on: October 27, 2009, 12:09:39 pm »
Kildor just helped me to verify this and yes, you were right. It's exactly the same in 2.2.1.
Also the alignement is the same on all harvester tiles I looked at.

Only the harvester in ufocrash is different: because of the 'structural damage', the corner in question is wider there and thus walkable. And ufocrash was what I got >95% of the missions when playing 2.2.1.

I can't consider this a bug anymore.
We should consider filling that corner with some 'furniture' to avoid bugreports on this in the future.

Offline Tlactar

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Re: unpassable spots in "little bungalo in forest"
« Reply #6 on: October 27, 2009, 12:21:08 pm »
if you fill it with furniture... won't the actor still move to the level above when clicking there...?

Also: what about the other non-walkable on that map tiles i mentioned? (in fact they seem a lot more important to me...)

Offline Duke

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Re: unpassable spots in "little bungalo in forest"
« Reply #7 on: October 27, 2009, 12:56:52 pm »
if you fill it with furniture... won't the actor still move to the level above when clicking there...?
True, but that's a different story and not really a bug imho.

Quote
Also: what about the other non-walkable on that map tiles i mentioned? (in fact they seem a lot more important to me...)
I can't make out from the 1st screenshot which tile you really mean and I couldn't reproduce it.
Plz test if the problem persists for you and post a screeny that is mor zoomed in.

Offline Tlactar

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Re: unpassable spots in "little bungalo in forest"
« Reply #8 on: October 27, 2009, 01:28:21 pm »
True, but that's a different story and not really a bug imho.

Well, you click somewhere and end up somewhere else where you didn't want to be... if it's no bug, what is it? :D But it's not that important i guess.

I can't make out from the 1st screenshot which tile you really mean and I couldn't reproduce it.
Hmm, it was the complete upper entrance part of the ufo. In front of the soldier where the cursor is. You just couldn't go through that door...

Offline Duke

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Re: unpassable spots in "little bungalo in forest"
« Reply #9 on: October 27, 2009, 05:10:12 pm »
Well, you click somewhere and end up somewhere else where you didn't want to be... if it's no bug, what is it? :D
You can call it 'design flaw' or 'usability issue' if the code doesn't work as the *user* expects. The term 'bug' is reserved for code that doesn't work as the *coder* intended. Most devs I know are rather sensitive to this little difference, because a bug means that they made a mistake, while a design flaw is at least 'discussable' ;)

Anyway, I'll see what I can do about it...

Offline Tlactar

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Re: unpassable spots in "little bungalo in forest"
« Reply #10 on: October 27, 2009, 06:40:07 pm »
Yeah ok, i get your point there! :)

(though you were the first one calling it a bug, or not one anymore, however one sees it :P)

Will try the check the other thing as soon as i find some time. How can i make the passability of terrain visible in the game? I've seen it on another screenshot, with red and green boxes.

Offline Duke

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Re: unpassable spots in "little bungalo in forest"
« Reply #11 on: October 27, 2009, 06:51:55 pm »
Type "debug_map 1" at the console window to see the boxes.
There is also a wiki article about more debugging cmds.

Offline Duke

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Re: unpassable spots in "little bungalo in forest"
« Reply #12 on: October 27, 2009, 11:12:03 pm »
Tlactar,
you should take a look at r26804 ;)