project-navigation
Personal tools

Author Topic: game wont start  (Read 9474 times)

Offline Alweth

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
Re: game wont start
« Reply #15 on: October 15, 2009, 02:38:28 am »
sdl 1.2.11? we are talking about which version of the game?

2.2, that was the latest stable release on the UFO AI site when I got it.
« Last Edit: October 15, 2009, 02:45:45 am by Alweth »

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: game wont start
« Reply #16 on: October 15, 2009, 03:39:35 am »
I'd suggest either 2.2.1, which is a bugfix release for 2.2.x, from sourceforge download:

http://sourceforge.net/projects/ufoai/

(Click "download now" for the "...win32.exe")

...or trying a 2.3 development build.  2.3 has it's own bugs, but has progressed quite far since 2.2.x.

2.2.1 is the latest official stable release at this time.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: game wont start
« Reply #17 on: October 15, 2009, 07:26:34 am »
please try an updated version of the SDL.dll ( www.libsdl.org )

Offline Alweth

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
Re: game wont start
« Reply #18 on: October 17, 2009, 02:59:24 am »
please try an updated version of the SDL.dll ( www.libsdl.org )

I already tried replacing the SDL DLLs in the UFO AI folder with the the version 1.2.13 DLLs from the libsdl.org site. That led to no change in the reported version of SDL. I found that strange. Perhaps you guys understand the behavior better than me, but I was under the impression that DLLs in the same directory as the executable are usually used first over the same DLL elsewhere on the system. I tried doing some development with SDL myself, which could mean that it is using my old copies, but that seems to be in contradiction to normal DLL loading behavior, as I understand it. Is that correct?

Unless someone can point me to a compiled version of UFO 2.3 for windows, I'll try version 2.2.1 and see if that fixes anything.

I'll try version 2.3. I just saw the thread.

Offline Alweth

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
Re: game wont start
« Reply #19 on: October 17, 2009, 10:47:44 pm »
The latest development version works. However, there doesn't seem to be any lighting/shading effects. I don't know if that's the way the game is supposed to be, at this point.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: game wont start
« Reply #20 on: October 17, 2009, 11:08:01 pm »
if your drivers or gfx card don't support glsl shaders (see ufoconsole.log for details) you won't get fancy real time lighting stuff.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: game wont start
« Reply #21 on: October 17, 2009, 11:09:27 pm »
I tried doing some development with SDL myself, which could mean that it is using my old copies, but that seems to be in contradiction to normal DLL loading behavior, as I understand it. Is that correct?

yes - that is correct - did you try to search your system for a sdl.dll?