UFO:Alien Invasion

Technical support => Windows => Topic started by: mike10019314 on August 07, 2009, 08:36:33 pm

Title: game wont start
Post by: mike10019314 on August 07, 2009, 08:36:33 pm
when i start it it wont load and displays this error message

--- server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 32 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected

Shutdown
im running it in win xp with a radeon hd 2600 pro
Title: Re: game wont start
Post by: geever on August 07, 2009, 08:52:15 pm
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0

^This is the M$ OpenGL driver which doesn't support Hardware 3D Acceleration.
Install the videocard manufacturer's driver. If it is installed you should find out why it doesn't provide OpenGL for you.

-geever
Title: Re: game wont start
Post by: Thyranim on August 07, 2009, 09:02:03 pm
additional info:
GL_VERSION: 3
is needed for activation the GLSL Shader
Title: Re: game wont start
Post by: bayo on August 08, 2009, 10:39:54 am
GLSL exists since OpenGL 2.x
Title: Re: game wont start
Post by: Thyranim on August 08, 2009, 03:03:46 pm
my "old" videocard only supported GL_VERSION 2.1.0 and i always got black models with activated GLSL Shaders
Title: Re: game wont start
Post by: geever on August 08, 2009, 08:23:02 pm
my "old" videocard only supported GL_VERSION 2.1.0 and i always got black models with activated GLSL Shaders

That's a different problem. Not for this topic.

-geever
Title: Re: game wont start
Post by: mike10019314 on August 09, 2009, 12:21:15 am
anyone know where i could get the drivers i need ?
Title: Re: game wont start
Post by: mike10019314 on August 09, 2009, 12:46:15 am
im using the latest driver for my card and it supports opengl 3

http://www.tomshardware.com/news/amd-ati-catalyst-opengl-3.1,8379.html
Title: Re: game wont start
Post by: Alweth on October 08, 2009, 03:38:39 am
I am having the exact same problem.

I am using an ATI Radeon 9550, on XP. I am using an ASUS widescreen monitor, and so I am using their latest drivers for my card.
Title: Re: game wont start
Post by: Alweth on October 08, 2009, 04:54:38 am
And I tried installing the latest drivers from ATI--still the same problem.
Title: Re: game wont start
Post by: Mattn on October 08, 2009, 09:05:16 am
if it's the "same" problem you still don't have proper drivers installed - if it's equal or similar to the above mentioned problem, then please repost the log
Title: Re: game wont start
Post by: Alweth on October 08, 2009, 06:19:27 pm
Was that his problem, that he didn't have the latest drivers installed? Because it seems like he was using the latest drivers. I am sure I have the latest drivers installed too, though, looking online it seems like some other people are having problems with Radeon cards with the latest drivers still reporting inaccurate OpenGL support. I don't have the log here, but I remember it was just about character for character the same. Still, I'll post my log when I get the chance.

Title: Re: game wont start
Post by: Mattn on October 08, 2009, 08:45:49 pm
if your GL_VENDOR is "Microsoft Corporation" (like in the above posted log) you don't ati drivers installed for sure ;)
Title: Re: game wont start
Post by: Alweth on October 14, 2009, 04:13:42 am
if your GL_VENDOR is "Microsoft Corporation" (like in the above posted log) you don't ati drivers installed for sure ;)

(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=3914.0;attach=2418)

Code: [Select]
------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: yes)
I: got 8 bits of stencil
I: got 32 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected

Shutdown
Title: Re: game wont start
Post by: Mattn on October 14, 2009, 08:30:13 am
sdl 1.2.11? we are talking about which version of the game?
Title: Re: game wont start
Post by: Alweth on October 15, 2009, 02:38:28 am
sdl 1.2.11? we are talking about which version of the game?

2.2, that was the latest stable release on the UFO AI site when I got it.
Title: Re: game wont start
Post by: Destructavator on October 15, 2009, 03:39:35 am
I'd suggest either 2.2.1, which is a bugfix release for 2.2.x, from sourceforge download:

http://sourceforge.net/projects/ufoai/

(Click "download now" for the "...win32.exe")

...or trying a 2.3 development build.  2.3 has it's own bugs, but has progressed quite far since 2.2.x.

2.2.1 is the latest official stable release at this time.
Title: Re: game wont start
Post by: Mattn on October 15, 2009, 07:26:34 am
please try an updated version of the SDL.dll ( www.libsdl.org )
Title: Re: game wont start
Post by: Alweth on October 17, 2009, 02:59:24 am
please try an updated version of the SDL.dll ( www.libsdl.org )

I already tried replacing the SDL DLLs in the UFO AI folder with the the version 1.2.13 DLLs from the libsdl.org site. That led to no change in the reported version of SDL. I found that strange. Perhaps you guys understand the behavior better than me, but I was under the impression that DLLs in the same directory as the executable are usually used first over the same DLL elsewhere on the system. I tried doing some development with SDL myself, which could mean that it is using my old copies, but that seems to be in contradiction to normal DLL loading behavior, as I understand it. Is that correct?

Unless someone can point me to a compiled version of UFO 2.3 for windows, I'll try version 2.2.1 and see if that fixes anything.

I'll try version 2.3. I just saw the thread.
Title: Re: game wont start
Post by: Alweth on October 17, 2009, 10:47:44 pm
The latest development version works. However, there doesn't seem to be any lighting/shading effects. I don't know if that's the way the game is supposed to be, at this point.
Title: Re: game wont start
Post by: Mattn on October 17, 2009, 11:08:01 pm
if your drivers or gfx card don't support glsl shaders (see ufoconsole.log for details) you won't get fancy real time lighting stuff.
Title: Re: game wont start
Post by: Mattn on October 17, 2009, 11:09:27 pm
I tried doing some development with SDL myself, which could mean that it is using my old copies, but that seems to be in contradiction to normal DLL loading behavior, as I understand it. Is that correct?

yes - that is correct - did you try to search your system for a sdl.dll?