UFO:Alien Invasion
Technical support => Windows => Topic started by: mike10019314 on August 07, 2009, 08:36:33 pm
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when i start it it wont load and displays this error message
--- server initialization -------
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 32 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected
Shutdown
im running it in win xp with a radeon hd 2600 pro
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GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
^This is the M$ OpenGL driver which doesn't support Hardware 3D Acceleration.
Install the videocard manufacturer's driver. If it is installed you should find out why it doesn't provide OpenGL for you.
-geever
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additional info:
GL_VERSION: 3
is needed for activation the GLSL Shader
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GLSL exists since OpenGL 2.x
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my "old" videocard only supported GL_VERSION 2.1.0 and i always got black models with activated GLSL Shaders
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my "old" videocard only supported GL_VERSION 2.1.0 and i always got black models with activated GLSL Shaders
That's a different problem. Not for this topic.
-geever
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anyone know where i could get the drivers i need ?
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im using the latest driver for my card and it supports opengl 3
http://www.tomshardware.com/news/amd-ati-catalyst-opengl-3.1,8379.html
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I am having the exact same problem.
I am using an ATI Radeon 9550, on XP. I am using an ASUS widescreen monitor, and so I am using their latest drivers for my card.
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And I tried installing the latest drivers from ATI--still the same problem.
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if it's the "same" problem you still don't have proper drivers installed - if it's equal or similar to the above mentioned problem, then please repost the log
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Was that his problem, that he didn't have the latest drivers installed? Because it seems like he was using the latest drivers. I am sure I have the latest drivers installed too, though, looking online it seems like some other people are having problems with Radeon cards with the latest drivers still reporting inaccurate OpenGL support. I don't have the log here, but I remember it was just about character for character the same. Still, I'll post my log when I get the chance.
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if your GL_VENDOR is "Microsoft Corporation" (like in the above posted log) you don't ati drivers installed for sure ;)
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if your GL_VENDOR is "Microsoft Corporation" (like in the above posted log) you don't ati drivers installed for sure ;)
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=3914.0;attach=2418)
------ server initialization -------
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: yes)
I: got 8 bits of stencil
I: got 32 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected
Shutdown
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sdl 1.2.11? we are talking about which version of the game?
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sdl 1.2.11? we are talking about which version of the game?
2.2, that was the latest stable release on the UFO AI site when I got it.
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I'd suggest either 2.2.1, which is a bugfix release for 2.2.x, from sourceforge download:
http://sourceforge.net/projects/ufoai/
(Click "download now" for the "...win32.exe")
...or trying a 2.3 development build. 2.3 has it's own bugs, but has progressed quite far since 2.2.x.
2.2.1 is the latest official stable release at this time.
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please try an updated version of the SDL.dll ( www.libsdl.org )
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please try an updated version of the SDL.dll ( www.libsdl.org )
I already tried replacing the SDL DLLs in the UFO AI folder with the the version 1.2.13 DLLs from the libsdl.org site. That led to no change in the reported version of SDL. I found that strange. Perhaps you guys understand the behavior better than me, but I was under the impression that DLLs in the same directory as the executable are usually used first over the same DLL elsewhere on the system. I tried doing some development with SDL myself, which could mean that it is using my old copies, but that seems to be in contradiction to normal DLL loading behavior, as I understand it. Is that correct?
Unless someone can point me to a compiled version of UFO 2.3 for windows, I'll try version 2.2.1 and see if that fixes anything.
I'll try version 2.3. I just saw the thread.
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The latest development version works. However, there doesn't seem to be any lighting/shading effects. I don't know if that's the way the game is supposed to be, at this point.
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if your drivers or gfx card don't support glsl shaders (see ufoconsole.log for details) you won't get fancy real time lighting stuff.
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I tried doing some development with SDL myself, which could mean that it is using my old copies, but that seems to be in contradiction to normal DLL loading behavior, as I understand it. Is that correct?
yes - that is correct - did you try to search your system for a sdl.dll?