project-navigation
Personal tools

Author Topic: Alien Reinforcements  (Read 7314 times)

Offline slothlord

  • Rookie
  • ***
  • Posts: 29
    • View Profile
Re: Alien Reinforcements
« Reply #15 on: June 26, 2009, 07:14:54 pm »
right, sorry about the alien commander, i forgot about the hive mind.  this does bring up something else.  i remember when researching the captured aliens and the hive mind, it said something about how the aliens seemed to get more intelligent/coordinated when grouped together.  doesn't that imply that killing aliens during a mission would make the surviving aliens less efficient?

Offline Another Guy

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
Re: Alien Reinforcements
« Reply #16 on: June 26, 2009, 07:48:37 pm »
right, sorry about the alien commander, i forgot about the hive mind.  this does bring up something else.  i remember when researching the captured aliens and the hive mind, it said something about how the aliens seemed to get more intelligent/coordinated when grouped together.  doesn't that imply that killing aliens during a mission would make the surviving aliens less efficient?
U got a point. Maybe killing the alliens should cause greater morale loss on the other ones. Panic would be a nice simulation of dumbness and team discordination.

odie

  • Guest
Re: Alien Reinforcements
« Reply #17 on: June 27, 2009, 09:43:30 am »
right, sorry about the alien commander, i forgot about the hive mind.  this does bring up something else.  i remember when researching the captured aliens and the hive mind, it said something about how the aliens seemed to get more intelligent/coordinated when grouped together.  doesn't that imply that killing aliens during a mission would make the surviving aliens less efficient?

Ooooooo.oooo.... that sure is interesting.... so they get dumber and start shooting their own soon? lol.

Offline Bartleby

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Alien Reinforcements
« Reply #18 on: June 27, 2009, 10:20:22 am »
There are no alien commanders.
hm......... a hive has normally different "units" that are from different importance. also it could be possible that the most important for the aliens hive isnt the aliens on the ship... maybe the aliens get help in a mission because of usefull items on a big ship. maybe not everything the aliens use is as easy to find again and rework on earth.

maybe the hive just decides to help the wounded aliens to use it as a chance to beat that annoying dropship of the earths defence..... who knows. i just want to say, that i like the idea and i cant see why its that unlogical.

[the borgs get back to get the deads bodys to use the rest of them again and to not give the enemy useful informations or technologies.]

Megakiller

  • Guest
Re: Alien Reinforcements
« Reply #19 on: June 27, 2009, 11:35:43 pm »
right, sorry about the alien commander, i forgot about the hive mind.  this does bring up something else.  i remember when researching the captured aliens and the hive mind, it said something about how the aliens seemed to get more intelligent/coordinated when grouped together.  doesn't that imply that killing aliens during a mission would make the surviving aliens less efficient?

possbily aliens and PHLANAX will loose moral in great quantities if alot of thier allies die, and may loose efficentcy(possibly even surrendering) if it gets too low, because now I never had a soldier under 80 moral.

Offline shevegen

  • Squad Leader
  • ****
  • Posts: 224
    • View Profile
Re: Alien Reinforcements
« Reply #20 on: June 28, 2009, 12:57:00 am »
Here is one proposal, which is not really "reinforcements" but ...

what if an alien ship crashes, and 2 aliens move away to scout the area?
then the player team attacks the ship, and the two aliens rush back to help their alien-friends out?

Not sure if that would be worth any effort but here a few ideas why this could be fun:
- Aliens could suddenly appear at the end of a map, an area the player thought he cleared it already
- Aliens that are part of such a small scout team could actually survive that onslaught, and decide that they
will terrorize a nearby village or something, so the player needs to get them down before they go rampant
- Aliens that can escape this way could perhaps engage in another mission lateron to help out other
aliens

Not sure if that is worth any effort though, but i thought it is fun to just write that down

odie

  • Guest
Re: Alien Reinforcements
« Reply #21 on: June 28, 2009, 08:08:54 pm »
Here is one proposal, which is not really "reinforcements" but ...

what if an alien ship crashes, and 2 aliens move away to scout the area?
then the player team attacks the ship, and the two aliens rush back to help their alien-friends out?

Not sure if that would be worth any effort but here a few ideas why this could be fun:
- Aliens could suddenly appear at the end of a map, an area the player thought he cleared it already
- Aliens that are part of such a small scout team could actually survive that onslaught, and decide that they
will terrorize a nearby village or something, so the player needs to get them down before they go rampant
- Aliens that can escape this way could perhaps engage in another mission lateron to help out other
aliens

Not sure if that is worth any effort though, but i thought it is fun to just write that down

Well well.... not too sure if that is one intention of the dev team..... but i should think that all aliens spawnable SHOULD be in the map at the beginning, though maybe not in the ship but like XCOM original, already inside buildings (like that of the behaviour in 2.2.1). :D

Offline EaglePryde

  • Rookie
  • ***
  • Posts: 18
    • View Profile
Re: Alien Reinforcements
« Reply #22 on: August 11, 2009, 03:46:34 pm »
lol sorry, in my eyes all millitary has such a command structure(but aliens are, well, aliens)

Even a hive has some organization within itselfe. If this hive would only have 1 mastermind and only "workers" it has to control it's workers from a great distance and would somehow be omnipresent making it very deadly. Interrogation of a worker would be somehow useless because i would assume the hive mind would know of just the attempt and kill the worker.

If you take the borg as mentioned here they have more than 1 queen because a queens controll is not unlimited. If a queen dies all the drones under her controll die too but not all the borg that exist.

Like bee's even a hive has normally some kind of rank  ;)

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: Alien Reinforcements
« Reply #23 on: August 11, 2009, 06:17:29 pm »
Except this hivemind doesn't have any kind of leader. If I understand it correctly it is more like several computers in parallel sharing each others computing capacity and making a hivemind-like system. Granted some of them are likely to be specialised but that is basic military tactics and it will simply use it for something else. This also has the effect that everybody is equal from an intelligence perspective (at least if every alien has equally good brain) and thus is not really disposable unlike normal hive workers since if a member dies, the hivemind will be dumber by its degree and so they will not generally be suicidal.
Though if the specific member/hivemind knew something important (I understood that they can only make a hivemind with infected that are close to them, am I right with this?) the other minds could theoretically try to get it back and ie. try to rescue the hivemind. However only flying close to it and intergrating it for a mere moment to transfer all information is a "rescue" of all info and normally saving the other infected is not worth the risk if there are already PHALANX troops in the area.