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Author Topic: [WANTED] Ambient sounds  (Read 47389 times)

Offline MCR

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Re: [WANTED] Ambient sounds like fire
« Reply #15 on: April 01, 2010, 08:56:01 pm »
 8) 8) 8)

Great, man, it seems that you really know what you are doing  ;)

This one sounds PERFECT for me. It really has 'the right feeling' for an ambient & spooky atmosphere. Great job !
I already wrote a patch tracker item, so I think you will hear from Mattn soon...
I would use this one for some funky space-alien-machine, but you are the creator of this & I think you should choose where to use it ;)

If you have some other sounds in mind or have seen objects in the game which should have a sound assigned feel free to post those stuff here, I am sure there will soon be also a big revision of the current sound system, because there also has some bugfixing regarding hurtsound to be done...

Greetinx.


Offline MCR

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Re: [WANTED] Ambient sounds like fire
« Reply #16 on: April 02, 2010, 12:09:17 am »
Congratulations ;D
Mattn already added it to trunk  ;D

Offline Gren

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Re: [WANTED] Ambient sounds like fire
« Reply #17 on: April 02, 2010, 12:35:48 am »
Congratulations ;D
Mattn already added it to trunk  ;D


Thanks - hope it fits in OK.. ;)

Whilst I was playing with the Malstrom I sandwiched a polyphonic voice between 2 tracks and filtered it through a chorus processor - the result reminded me of movement that could be applied to the Bloodspider - but maybe anything robotic I guess??

http://wiki.creativecommons.org/File:BloodSpiderWalk.ogg

It's just 32 bars again, but loops very well :)

Offline Hertzila

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Re: [WANTED] Ambient sounds like fire
« Reply #18 on: April 02, 2010, 12:40:06 am »
That could fit inside an alien ship or base, since that sounds like something a (broken) computer would be outputting.

Offline Gren

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Re: [WANTED] Ambient sounds like fire
« Reply #19 on: April 02, 2010, 12:52:37 am »
That could fit inside an alien ship or base, since that sounds like something a (broken) computer would be outputting.

Agreed - quite true! :)

Offline MCR

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Re: [WANTED] Ambient sounds like fire
« Reply #20 on: April 02, 2010, 01:02:54 am »
There is also some 'waterly' sound hidden in this sample, like bubbles inside a tank  ::) ?!

Offline Mattn

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Re: [WANTED] Ambient sounds like fire
« Reply #21 on: April 02, 2010, 09:22:07 am »
applied to trunk, too - thanks

Offline Axis REC

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Re: [WANTED] Ambient sounds like fire
« Reply #22 on: July 29, 2010, 02:03:34 pm »
As I mentioned in the Footsteps Thread, here is another Contribution under your favourite License mady by me.

Just let me know, if you are using it Ingame.

http://rapidshare.com/files/409779677/NIGHT_ATMO_UFO.mp3

Offline Mattn

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Re: [WANTED] Ambient sounds like fire
« Reply #23 on: July 31, 2010, 05:16:03 pm »
i will for sure add this to data_source - thanks a lot for the contribution.

Offline Axis REC

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Re: [WANTED] Ambient sounds like fire
« Reply #24 on: August 02, 2010, 10:25:46 am »
Do you need more ambient sounds?

I also have Forrest/Normal and abandoned city to offer.


Offline Mattn

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Re: [WANTED] Ambient sounds like fire
« Reply #25 on: August 02, 2010, 10:40:02 am »
the more the better - it would add a lot of athmosphere to the maps that uses them.

Offline H-Hour

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Re: [WANTED] Ambient sounds like fire
« Reply #26 on: August 02, 2010, 11:57:08 am »
Abandoned city could be useful for the +city RMA in development.

Offline Axis REC

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Re: [WANTED] Ambient sounds like fire
« Reply #27 on: August 02, 2010, 02:17:45 pm »
Well then, here it is:

http://rapidshare.com/files/410558610/ATM_ABND_CITY_WIND.mp3

Loopable. Not Normalized due to compression. I hope mp3 is okay, i can send you the original WAV if you need it but i think you won't be using uncompressed Audio in the game.

Offline H-Hour

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Re: [WANTED] Ambient sounds like fire
« Reply #28 on: August 02, 2010, 03:12:54 pm »
I believe the preferred format is OGG.

This is good and I think it will go well if I can use some of the more specific sounds Gren has done.

At 2.4mb it might be a little large in comparison to the other ambient stuff we have, but not sure what the limits are on something like this.

Would you have any interest in doing some more stuff that could work alongside this for the city RMA? I'm thinking something like alarms or sirens in the distance, maybe the sound of a machine/vent humming (we've got 1 or 2, but diversity can help), and the sound of a car idling would be nice. I don't mean for these to be included in the same audio file. But several sound files can be played at different locations adding to the overall ambiance you've created in this one.

Offline Axis REC

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Re: [WANTED] Ambient sounds like fire
« Reply #29 on: August 02, 2010, 03:59:23 pm »
I think you'll have it by tomorrow.
 :)