project-navigation
Personal tools

Author Topic: New RMA (Forest)  (Read 2974 times)

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
New RMA (Forest)
« on: July 07, 2008, 03:14:02 pm »
Hello. I`m creating new RMA with forest.
Currently it has 7 tiles with trees, one with firebird and one with little stream.

I want to show you current draft, to get some advices and to know my mistakes :-)

One tile doesn`t compile to bsp, and make a crash in ufo2map (I didn`t make a bugreport yet).

And RMA doesn`t have aliens spots.
Archive contains .maps, compiled .bsp and .ump file to test :-)
Map forest_f4.map crash ufo2map (it happens because map contains some rotated md2 models). Can you fix it without bugreport, if no, I open one.

[attachment deleted by admin]

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: New RMA (Forest)
« Reply #1 on: July 07, 2008, 04:32:05 pm »
very cool but a few things:
* the stones should have the phong flag set
* more nodraw please
* the water is below 0 (z-axis) and has no passable flag set - that means you can't walk through it. also the sides are transparent and you can look into the void

i will look at the ufo2map issue later - please open a tracker item

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: New RMA (Forest)
« Reply #2 on: July 07, 2008, 04:34:19 pm »
I'm getting the error: entity 0, brush 211: no visible sides on brush

maybe that's the reason why ufo2map crashes for you

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: New RMA (Forest)
« Reply #3 on: July 07, 2008, 04:47:18 pm »
ufo2map is fixed in current trunk - but you still have to fix your map