Any recommendations on max brush sizes? I've broken the building into a different file per floor and I'm having issues with one of them. The roof seems fine now - I broke it into 30 brushes, with helipads, etc. Now I'm getting:
MAX_MAP_LIGHTING (16780291 GetLastError() = 2
on the next floor. The first number seems to change if I break the brushes into even smaller parts. Is that first number meaningful? Or do you have to look at the compiler under the debugger to figure out what it means?