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Author Topic: RC3: poor Soldier-Attributes  (Read 3845 times)

HaJo

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RC3: poor Soldier-Attributes
« on: July 22, 2006, 02:34:55 pm »
I looked at 3-4 batches of soldiers, and all of them had pretty bad attributes.
As in mostly "very poor", "poor" and below, the very best I have seen
were one or two "mediocree" values in the whole team of 12 soldiers.

I understand there must be room for improvement,
but this looks too much like cannonfodder.

Offline Bandobras

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RC3: poor Soldier-Attributes
« Reply #1 on: July 24, 2006, 01:21:52 pm »
You seem to be out of luck. :P

HaJo

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RC3: poor Soldier-Attributes
« Reply #2 on: July 24, 2006, 04:20:08 pm »
Quote from: "Bandobras"
You seem to be out of luck.

If I get one or two weak teams, that maybe is bad luck.
But 3-4 weak teams looks very much like bug / bad balance / etc.

So, how was the plan for generating soldier-attributes ?
What kind of team should a player get at the start of the game ?

Offline Bandobras

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RC3: poor Soldier-Attributes
« Reply #3 on: July 24, 2006, 08:12:41 pm »
Check in the code, but I suppose these are completerly random numbers (independent variable, normal distribution) from n (15?) to m (70?). I suupose soldiers with sum of all skills less than x (200? 300?) and more than y should be rerolled. Or if the sum of skills of all soldiers is not between 2000 and 3000, all should be rerolled again. If you like such an idea, please file a feature request.

P.S. The team at the start of the game should be bad, but not pathetic, I think. In particular, it is not much fun to fire half of you solders the first day...