project-navigation
Personal tools

Author Topic: Head Cut  (Read 3846 times)

Silvano

  • Guest
Head Cut
« on: January 21, 2008, 01:52:30 pm »
Hello all

I have just began to play this funny game. I like it, but I have an huge problem, and a friend from mine too.

All the creatures of the game, soldiers, pedestrians and aliens, have their body moved from its real position. Then we see the head and the weapon in its real site and the rest of the body upper and to the right of where it should be.

I compiled and play in an Acer TravelMate with a Pentium M740 and an Intel900 series with Kubuntu 7.10
Another friend compiled and plays it in an Athlon 64x2 4000+ with an undetermined Ati Graphics and with Ubuntu 7.10.

Both of us have the same problem. It could be ubuntu the guilty? or it could be a more general bug? Is there any known solution?

Thank you for to the developers the heavy work,

_Silvano_

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Head Cut
« Reply #1 on: January 21, 2008, 02:35:25 pm »
you have compiled the trunk version i suppose? please update to the latest revision in this case.

Silvano

  • Guest
Re: Head Cut
« Reply #2 on: January 23, 2008, 05:31:50 pm »
Sure, that was the problem.

But, WTF means trunk?

I know who is Trunks... :P

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Head Cut
« Reply #3 on: January 23, 2008, 05:35:28 pm »
The trunk is the main development SVN repository of the game. All new additions and fixes are committed to trunk. Trunk is as opposed to branch, for example the 2.2 branch.

Offline eleazar

  • Squad Leader
  • ****
  • Posts: 226
    • View Profile
Re: Head Cut
« Reply #4 on: January 24, 2008, 03:48:17 am »
It seems that once my housing fills up even if my soldiers die, that housing never becomes available again.

Playing 2.2 MacOsX universal version

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Head Cut
« Reply #5 on: January 24, 2008, 08:21:25 am »
It seems that once my housing fills up even if my soldiers die, that housing never becomes available again.

Playing 2.2 MacOsX universal version

please open a bugtracker item about this issue: http://sourceforge.net/tracker/?atid=805242&group_id=157793&func=browse

Offline eleazar

  • Squad Leader
  • ****
  • Posts: 226
    • View Profile
Re: Head Cut
« Reply #6 on: January 24, 2008, 05:09:11 pm »
please open a bugtracker item about this issue: http://sourceforge.net/tracker/?atid=805242&group_id=157793&func=browse

Let me try to nail this down...

I read on the Wiki that the Living Quarters are supposed to hold 20 people including solders and the various civilians.  Is that how it's currently supposed to work?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Head Cut
« Reply #7 on: January 24, 2008, 05:12:16 pm »
The wiki is always right, in principle.

Offline kracken

  • Squad Leader
  • ****
  • Posts: 159
    • View Profile
Re: Head Cut
« Reply #8 on: January 24, 2008, 07:16:18 pm »
I read on the Wiki that the Living Quarters are supposed to hold 20 people including solders and the various civilians.  Is that how it's currently supposed to work?

There is a bug in 2.2 release : a quarter can hold 25 people, except the first quarter of the first base that can hold 38 people.

But it should be 20 people per quarter (whatever base), like written in wiki.

Offline Zukn

  • Rookie
  • ***
  • Posts: 14
    • View Profile
Re: Head Cut
« Reply #9 on: January 25, 2008, 12:35:30 am »
 The wiki is right in principle. The current release is right in fact. We must find why principle differs from fact.