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Mapping / Re: Solar plant RMA map 2.0
« on: November 20, 2012, 01:49:08 pm »
If you rotate a UFO or craft, you will destroy it's pathfinding. Many areas are going to be inaccessible.
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I would ask you a technical question. Dont you get such a texture at the end of your converting job? (from real photo to a model)
I'll post my photos soon and see how many friends I can convince. I can probably get the people in my gaming group to do it and that includes several girls.
Ah, don't spoiler my secret plans, please! For some time I'm thinking about the way of implementing in-game tutorial for the campaign. Not as a different campaign mode but hints in floating windows and highlighted items. It will need quite some time. There are many missing feature to it unfortunately.
Didn't know about the shift key function. Would this shift key function work say using a grenade launcher when you're standing against a wall & need to do a high arc shot to a roof just above?
It's a pretty terrible close weapon that's beaten so thoroughly by the Plasma PISTOL. With thirty-one TU, I can crouch and fire seven reasonably accurate shots, not a single one of which will trigger reaction fire.