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Author Topic: My SWAT's body model, other uniforms and skins v2.4 and v2.5  (Read 46439 times)

Offline Sersanara

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Hi, here is my new SWAT's body model. They are based in the old yellow's body model.
http://img401.imageshack.us/i/swat1.png/
With both combat and adv.combat armor.
http://img405.imageshack.us/i/swat2.png/
Can use black helmets too.
http://img810.imageshack.us/i/swat3.png/
They are made with photoshop.
http://img718.imageshack.us/i/swat4.png/
Bye.

Edited: Link to all my mods:
https://www.dropbox.com/sh/rgmhrv0kz618bba/AABZkiYbflnOZ37cl0PqD3jma?dl=0

« Last Edit: May 26, 2017, 07:42:12 am by Sersanara »

Offline MCR

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Re: My SWAT's body model
« Reply #1 on: July 23, 2010, 10:12:38 pm »
Hey turkana !
Welcome to the forums  :)

I can't see details, but seems to be nice work, maybe you want to share your modifications ?!

btw., you can attach future screenshots here in the forum.

Greetinx.

Offline Thrashard96

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Re: My SWAT's body model
« Reply #2 on: July 24, 2010, 12:21:06 pm »
Nice, and it gave me an idea: why swat (civillian team) can't help fighting aliens on their turn? It would be much easier to play, don't you think?

Offline Kildor

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Re: My SWAT's body model
« Reply #3 on: July 26, 2010, 08:18:56 am »
>  why swat (civillian team) can't help fighting aliens on their turn?
Use search before you want to write your «best and never thinking about» ideas, there was thousand of proposals like that one.

Offline Sersanara

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« Last Edit: July 27, 2010, 04:25:22 pm by Turkana »

Offline Sersanara

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Re: My SWAT's body model
« Reply #5 on: August 26, 2010, 10:51:29 pm »
I suppose that it is not the correct place for make this question, but i don't know where is, so here it is:

How can i add more skins for the human team in campaign or multiplayer? The game have 4 skins (urban, jungle, desert and arctic) and 2 multiplayer (yellow and cccp) but i want to add 4 more (mountain, forest, savanna and elite). I have changed the cl_team.c and cl_team.h files in src\client directory but there is no changes displayed in game.

(Changes in red)
cl_team.c
{      
   switch(id) {   
   case 0:   
      return _("Urban");
   case 1:   
      return _("Jungle");
   case 2:   
      return _("Desert");
   case 3:   
      return _("Arctic");
   case 4:   
      return _("Mountain");
   case 5:   
      return _("Forest");
   case 6:   
      return _("Savanna");
   case 7:   
      return _("Elite");
   case 8:   

      return _("Yellow");
   case 9:   
      return _("CCCP");
   }   
   Com_Error(ERR_DROP, "CL_GetTeamSkinName: Unknown skin id %i - max is %i", id, NUM_TEAMSKINS - 1);   
}      
...
{            
   /* create singleplayer skins */         
   if (MN_GetOption(OPTION_SINGLEPLAYER_SKINS) == NULL) {         
      menuOption_t *skins = NULL;      
      assert(NUM_TEAMSKINS_SINGLEPLAYER >= 8);   /*< the current code create 8 skins */   
      MN_AddOption(&skins, "urban", N_("Urban"), "0");      
      MN_AddOption(&skins, "jungle", N_("Jungle"), "1");      
      MN_AddOption(&skins, "desert", N_("Desert"), "2");      
      MN_AddOption(&skins, "arctic", N_("Arctic"), "3");      
      MN_AddOption(&skins, "mountain", N_("Mountain"), "4");      
      MN_AddOption(&skins, "forest", N_("Forest"), "5");      
      MN_AddOption(&skins, "savanna", N_("Savanna"), "6");      
      MN_AddOption(&skins, "elite", N_("Elite"), "7");
      
      MN_RegisterOption(OPTION_SINGLEPLAYER_SKINS, skins);      
   }         
            
   /* create multiplayer skins */         
   if (MN_GetOption(OPTION_MULTIPLAYER_SKINS) == NULL) {         
      menuOption_t *skins = NULL;      
      assert(NUM_TEAMSKINS >= 10);      /*< the current code create 10 skins */
      MN_AddOption(&skins, "urban", N_("Urban"), "0");      
      MN_AddOption(&skins, "jungle", N_("Jungle"), "1");      
      MN_AddOption(&skins, "desert", N_("Desert"), "2");      
      MN_AddOption(&skins, "arctic", N_("Arctic"), "3");      
      MN_AddOption(&skins, "mountain", N_("Mountain"), "4");      
      MN_AddOption(&skins, "forest", N_("Forest"), "5");      
      MN_AddOption(&skins, "savanna", N_("Savanna"), "6");      
      MN_AddOption(&skins, "elite", N_("Elite"), "7");
      
      MN_AddOption(&skins, "multionly_yellow", N_("Yellow"), "8");      
      MN_AddOption(&skins, "multionly_cccp", N_("CCCP"), "9");      
      MN_RegisterOption(OPTION_MULTIPLAYER_SKINS, skins);      
   }         
}            

cl_team.h

#define NUM_TEAMSKINS   10
#define NUM_TEAMSKINS_SINGLEPLAYER 8

Anybody could help me, please?

Offline bayo

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Re: My SWAT's body model, other uniforms and skins
« Reply #6 on: August 26, 2010, 11:21:55 pm »
while we are here, what about moving this content (skin definition) into a script? is there any problem with it? i mean problem with MP game or thing like that.

Anyway i think we an some changes for 2.4, but not for 2.3 (i say it cause the code you show is a little old).
« Last Edit: August 26, 2010, 11:30:33 pm by bayo »

Offline bayo

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Re: My SWAT's body model, other uniforms and skins
« Reply #7 on: August 27, 2010, 01:34:07 pm »
then i think i will work on that this weekend, i dont think it is a big task

Offline bayo

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Re: My SWAT's body model, other uniforms and skins
« Reply #8 on: August 27, 2010, 08:53:43 pm »
I add ./base/ufos/skins.ufo on the trunk. You  easily can add your skins here. Not sure it will stay like that, but i dont think too much thing will change.

Offline Sersanara

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Re: My SWAT's body model, other uniforms and skins
« Reply #9 on: September 04, 2010, 04:06:38 am »
when and where can i take this file? I'm very interesting. Do i have to download the beta 2.4 version or can i apply in 2.3?

Offline H-Hour

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Re: My SWAT's body model, other uniforms and skins
« Reply #10 on: September 04, 2010, 10:23:14 am »
You would need to download the "dev 2.4", what's called the "trunk", and compile it yourself. Instructions for getting and compiling the source can be found in the wiki.

Offline bayo

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Re: My SWAT's body model, other uniforms and skins
« Reply #11 on: September 12, 2010, 10:56:32 pm »
Hi, i just commit another patch to allow to add your own custom skin more easily.

Can you send your custom skin somewhere? i can create to you a pk3 file with a
very small script. Then i can see if it work well or not with a real content.

I hope it will became very easy to use and to share.


Offline Sersanara

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Re: My SWAT's body model, other uniforms and skins
« Reply #12 on: September 18, 2010, 01:11:45 am »
Hi:

I uploaded the skins in filefront:

http://www.filefront.com/17298100/soldiers-by-Turkana.rar/

I only made this skins for female/male, femalelight/malelight and femalelightadv/malelightadv. But i also modified the md2 files of femalepower/malepower for this 9 skins. I use the femalelightadv/malelightadv like femalemedium/malemedium too, because on campaign i cannot use femalelightadv/malelightadv. Sorry for not include medium armors (i don't like they). Every md2 file have 9 skins modified by strawberryperl. The skins are urban(default), jungle, desert, arctic, mountain, forest, savanna, tundra, elite(swat).

I also added more heads for female. 1c 1d and 5a 5b. if you want to use them you have to edit the team_humans.ufo

Code: [Select]
models {
female {
soldiers/female body head01a 0 // White Female with brown hair & pigtail
soldiers/female body head01b 0 // White Female with freckles, brown hair, pigtail & glasses
soldiers/female body head01c 0 // White Female with freckles, brown hair, pigtail & glasses Camouflage
soldiers/female body head01d 0 // White Female with freckles, brown hair, pigtail
soldiers/female body head02a 0 // Chinese Female
soldiers/female body head02b 0 // Chinese Female with blue glasses Camouflage
soldiers/female body head03a 0 // White Female with long blond hair
soldiers/female body head03b 0 // White Female with long blond hair & black glasses
soldiers/female body head04a 0 // Black Female with ponytail
soldiers/female body head04b 0 // Black Female with ponytail & green glasses
soldiers/female body head05a 0 // White Female with long black hair
soldiers/female body head05b 0 // White Female with long black hair & black glasses
}

male {
soldiers/male body head01a 0 // White Male with brown hair
soldiers/male body head01b 0 // White Male with brown hair & green glasses Camouflage
soldiers/male body head02a 0 // White Male with brown hair & beard
soldiers/male body head02b 0 // White Male with brown hair, beard & glasses Camouflage
soldiers/male body head03a 0 // White Male with black hair & cigar
soldiers/male body head03b 0 // White Male with blond hair & grey glasses
soldiers/male body head04a 0 // Chinese Male with beard Camouflage
soldiers/male body head04b 0 // Chinese Male with beard
soldiers/male body head04c 0 // Chinese Male with beard & dark yellow glasses Camouflage
soldiers/male body head05a 0 // Black Male with short hair
soldiers/male body head05b 0 // Black Male with green glasses Camouflage
soldiers/male body head05c 0 // Black Male without beret
}
}

Saluts.
« Last Edit: September 18, 2010, 12:14:25 pm by Mattn »

Offline bayo

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Re: My SWAT's body model, other uniforms and skins
« Reply #13 on: September 18, 2010, 11:16:42 am »
Thanks a lot to share this content. It is a derivative work from our "GPL2 or later" content, then we can reuse it on the game without problem under "GPL2 or later". If there is any problem with it, feel free to reply. I ask mattn to check your content.

I use your Elite skin to create a custom actor skin pk3 file for multiplayer. But we only can use it with the 2.4-dev version. And unfortunatly 2.4-dev use more armours and models, then some skin are missing, and some UV map looks wrong. Anyway here the example:
http://mattn.ninex.info/files/eliteskin_turkana.pk3
A pk3 is a zip file, u can move it on the "base" directory. Creating a new actor skin only need some skins and a small script (no need model edition). Then it is very easy to create more skin like that.

Then if you want to create more actor skins, or update the content, it is welcome. I hope we can soon download the 2.4-dev version for Windows.
Here more documentation http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/skins.ufo
« Last Edit: September 18, 2010, 12:28:48 pm by bayo »

Offline Sersanara

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Re: My SWAT's body model, other uniforms and skins
« Reply #14 on: September 18, 2010, 03:56:06 pm »
Hello, there is no problem with that. Feel free to use this skins as you want. Is an honour for me that all or some of my skins appears in 2.4 dev or any other version. I'll wait the 2.4 windows version with impatience.