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Discussion / Re: What Alien Invasion needs in order to replace XCOM1 as the best game
« on: June 25, 2009, 05:22:52 am »
LOL, yes!
Or moving through an alien base in twos, with decent soldiers, veterans of many a raid and ufo mission and all of a sudden something flies around a corner and BLAM! The squad leader is down, the guy next to him bleeding to death, help too far away...
The blaster bombs were kind of a cool curve ball halfway through... but I think the reason they were so cool is because they were innovative and the game set you up in the right way for them. You learned not to bunch up, but to have the squaddies cover each other and move up... you pretty much expected that you will see what will get you, and if you set yourself up down a corridor you can see, you would probably be ok... esp since even the first armor would give you ok chances against an alien round.... then you get the gift of a blaster in the face and nope you were wrong... back to the drawing board of strategies...
In my opinion this is where Aftershock failed... the missile launchers were spam weapons and not very cool... and no defence against them either
Or moving through an alien base in twos, with decent soldiers, veterans of many a raid and ufo mission and all of a sudden something flies around a corner and BLAM! The squad leader is down, the guy next to him bleeding to death, help too far away...
The blaster bombs were kind of a cool curve ball halfway through... but I think the reason they were so cool is because they were innovative and the game set you up in the right way for them. You learned not to bunch up, but to have the squaddies cover each other and move up... you pretty much expected that you will see what will get you, and if you set yourself up down a corridor you can see, you would probably be ok... esp since even the first armor would give you ok chances against an alien round.... then you get the gift of a blaster in the face and nope you were wrong... back to the drawing board of strategies...
In my opinion this is where Aftershock failed... the missile launchers were spam weapons and not very cool... and no defence against them either