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Design / Re: Medikits
« on: October 23, 2009, 05:19:24 pm »
While I was updating my TODO list in this forum, I noticed I have earlier mentioned that percentage of wound damage is the % it affects skills. I read all the following posts again, and saw no one had issue with that.
So, for now that's how I'll implement it, and someone else can add scripts later if they so desire.
So, for now that's how I'll implement it, and someone else can add scripts later if they so desire.
I will try to add the effects of wounds on the body (reduced abilities).
--The amount of reduced abilities will be the current value of the wound as a percentage.
--IE: If the wound currently is 20% of a person's total hp, they will receive a 20% penalty to all associated abilities.